Secondary

ICT

  • BGQAC
    Reshma Saujani
    • £10.39
    • RRP £12.99
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    Since 2012, the organization Girls Who Code has been leading the charge to get girls interested in technology and coding. Now its founder, Reshma Saujani, wants to inspire you to be a girl who codes! Bursting with dynamic artwork, down-to-earth explanations of coding principles, and real-life stories of girls and women working at places like Pixar and NASA, this graphically animated book shows what a huge role computer science plays in our lives and how much fun it can be. No matter your interest-sports, the arts, baking, student government, social justice-coding can help you do what you love and make your dreams come true. Whether you're a girl who's never coded before, a girl who codes, or a parent raising one, this entertaining book, printed in bold two-color and featuring art on every page, will have you itching to create your own apps, games, and robots to make the world a better place.
  • BCHZP
    Max Wainewright
    • £12.99
    I'm an Advanced Scratch Coder is perfect for those who have mastered the basics of Scratch, and want to try building some more tricky programs before progressing to real-world coding languages. Try writing thirteen different programs in Scratch, and get to grips with key coding concepts like loops, variables and functions. The Generation Code series is a hands-on guide to computer coding, designed to train you in the coding languages used by real-world computer programmers. You'll discover how to code exciting programs, web pages, apps and games, and learn how the tools and functions you're using can be applied to other situations. Other books in the Generation Code series: I'm a Python Programmer I'm an HTML Web Page Builder I'm an App Developer I'm a JavaScript Games Maker: The Basics I'm a JavaScript Games Maker: Advanced Coding
  • ARJVL 9 years +
    Heather E. Schwartz
    9 years +
    • £10.39
    • RRP £12.99
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    If a strange person asks to be your online friend, do you know what to do? Don't worry if you don't. This book is here to help! Learn tech-savvy ways to keep your social networking sites safe sites without taking away all the fun!
  • ARJVN 9 years +
    Heather E. Schwartz
    9 years +
    • £10.39
    • RRP £12.99
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    If a classmate sends threatening e-mails to you, do you know what to do? Don't worry if you don't. This book is here to help! Learn tech-savvy ways to keep bullies out of your technology without taking away all the fun!
  • ARJVO 9 years +
    Kathy Allen
    9 years +
    • £10.39
    • RRP £12.99
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    If you get a text from a stranger, do you know what to do? Don't worry if you don't. This book is here to help! Learn tech-savvy ways to keep your mobile phone a safe zone without taking away all the fun!
  • AYIAW
    Ben Hubbard
    • £11.99
    This book takes the mystery out of computer programming. It helps you to learn about coding, algorithms and more.
  • ALTHQ 11 years +
    Becky Stewart
    11 years +
    • £14.89
    • RRP £14.99
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    Arduino programming for the absolute beginner, with project-based learning Adventures in Arduino is the beginner's guide to Arduino programming, designed specifically for 11-to 15-year olds who want to learn about Arduino, but don't know where to begin. Starting with the most basic concepts, this book coaches you through nine great projects that gradually build your skills as you experiment with electronics. The easy-to-follow design and clear, plain-English instructions make this book the ideal guide for the absolute beginner, geared toward those with no computing experience. Each chapter includes a video illuminating the material, giving you plenty of support on your journey to electronics programming. Arduino is a cheap, readily available hardware development platform based around an open source, programmable circuit board. Combining these chips with sensors and servos allows you to gain experience with prototyping as you build interactive electronic crafts to bring together data and even eTextiles. Adventures in Arduino gets you started on the path of scientists, programmers, and engineers, showing you the fun way to learn electronic programming and interaction design. Discover how and where to begin Arduino programming Develop the skills and confidence to tackle other projects Make the most of Arduino with basic programming concepts Work with hardware and software to create interactive electronic devices There's nothing like watching your design come to life and interact with the real world, and Arduino gives you the capability to do that time and again. The right knowledge combined with the right tools can create an unstoppable force of innovation, and your curiosity is the spark that ignites the flame. Adventures in Arduino gets you started on the right foot, but the path is totally up to you.
  • AHNFY 14 years +
    Chris Strom
    14 years +
    • £28.79
    • RRP £28.99
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    You know what's even better than playing games? Creating your own. Even if you're an absolute beginner, this book will teach you how to make your own online games with interactive examples. You'll learn programming using nothing more than a browser, and see cool, 3D results as you type. You'll learn real-world programming skills in a real programming language: JavaScript, the language of the web. You'll be amazed at what you can do as you build interactive worlds and fun games. You'll jump right in and write games and simulations while learning programming fundamentals. You'll use the ICE Code Editor, which was created especially for this book to make it easy for you to get started with JavaScript programming. With the ICE Editor, you'll see the results of your work right away. Want a red donut? You can make hundreds of them, spinning around like crazy right next to the code you just typed. You'll do hands-on coding in every chapter. You'll start by building simple animated shapes, then make your own player--who can do cartwheels! You'll learn how to build your own games from start to finish, including a monster eating fruit, a cave puzzle, and rafting on a river. You'll animate simple shapes to create a model of the solar system, and make your own website so that you can show off your games with your friends. If you just want to make games, jump to the lessons focusing on projects. To understand some of the theory better or if you need some help with functions, turn to the chapters that explain the programming concepts. We'll walk you carefully through all the math needed to bring games to life. Best of all, you get to create awesome games and say, "I made this!"
  • AUKSF
    • £8.79
    • RRP £10.99
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    This unique and innovative Revision Book supports all learning styles so that every student can achieve the best results. Whether you are a visual, auditory or kinaesthetic learner, this revision guide supports the revision techniques that you are most suited to, ensuring you revise effectively. For the 2018 exam * comprises a revision guide and exam practice workbook in one edition * engaging, magazine-inspired revision pages * includes 'hands-on' revision activities * an audio 'walkthrough' of every topic (free download) * exam-style practice questions for every topic * includes complete GCSE Computer Science practice test papers Exam Board: AQA, Edexcel and OCR Gateway Level: GCSE Subject: Computer Science First teaching: September 2016 First exam: June 2018
  • ABCVV 16 years +
    16 years +
    • £16.59
    • RRP £17.99
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    Revise AS & A2 ICT focuses study by providing specification signposting to help students identify content relevant to their course. Key points are highlighted, examiner's hints offer guidance, and practice material allows students to develop their exam skills. * Important terminology highlighted throughout * Clear diagrams to assist understanding
  • AIWEW 14 years +
    CGP Books
    14 years +
    • £4.95
    This book is full of detailed revision notes for GCSE ICT students. It covers every topic for the AQA, CCEA, Edexcel, OCR and WJEC exam boards. The whole thing's designed to make revision straightforward - each section is split into a topic per page, with questions to check what you've learnt at the end. It's all explained simply and thoroughly in CGP's chatty, straightforward style. It's exactly what you need to prepare for your exams!
  • AIVPY 14 years +
    14 years +
    • £10.99
    This GCSE ICT book is full of clear revision notes and practice questions. It covers all the topics for the AQA, CCEA, Edexcel, OCR and WJEC exam boards in a chatty, straightforward style. Every few pages there are quick warm-up tests and lots of exam-style questions, including an example exam paper (answers are at the back). It's exactly what you need to prepare for your exams!
  • AUKSE
    • £4.79
    • RRP £5.99
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    This workbook provides invaluable practice in answering exam-style questions ahead of the new, more challenging GCSEs. The first section is organised by topic for focused revision. The second section features a complete GCSE Computer Science exam practice paper. For the 2018 exam * exam-style questions throughout * topic-by-topic practice for focused revision * includes a complete GCSE Computer Science practice test paper * can be used in conjunction with the new Letts GCSE Success Computer Science revision guide for thorough exam preparation Exam Board: AQA, Edexcel and OCR Gateway Level: GCSE Subject: Computer Science First teaching: September 2016 First exam: June 2018
  • AXAGB
    • £5.95
    This fantastic CGP Revision Guide covers everything students will need for the Grade 9-1 OCR GCSE Computer Science exams, from Software Systems to Pseudocode! Each topic is clearly explained in plain English, with plenty of helpful examples and tips - and we've included all the details needed for the top grades. For even more Computer Science exam preparation, a matching CGP Exam Practice Workbook is also available (9781782946038).
  • AZHJT
    BCS, The Chartered Institute f
    • £23.99
    The BCS Glossary is the most authoritative and comprehensive work of its kind. This unrivalled study aid and reference tool has newly updated entries and is divided into themed sections making it more than just a list of definitions. Written in an easily accessible style, it is specifically designed to support those taking computer courses or courses where computers are used, including GCSE, A-Level, ECDL and 14-19 Functional Skills qualifications in schools and further education colleges.
  • AYJOK
    Letts Cambridge IGCSE
    • £7.19
    • RRP £8.99
    • Save £1.80
    Letts Cambridge IGCSE(R) ICT Revision Guide provides clear and accessible revision content to support all students, with lots of practice opportunities to build your confidence and help you prepare for your Cambridge IGCSE(R) ICT assessments. Covering the latest Cambridge IGCSE(R) ICT syllabus, this revision guide includes: * Clear and concise syllabus coverage for the theory and practical papers * Topics in short, user-friendly sections to help you plan your revision in manageable chunks * Revision tips to provide essential assessment guidance * Quick tests and exam-style practice questions for every topic, including access to files for practical activities * A supporting glossary with easy-to-understand definitions of key terms
  • AOVYS 9 years +
    9 years +
    • £5.39
    • RRP £8.99
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    This book helps children to develop critical thinking and debating skills. It examines the topic of the internet and social media in a lively and accessible way. Information is presented to help readers deliberate, debate, and decide for themselves. This books looks at issues surrounding the use of the internet and social media, such as reliability of information, cyber-safety, and whether it is healthy to spend lots of time online.
  • AGPTF 14 years +
    John Nussey
    14 years +
    • £16.99
    Make the most of Arduino's incredible capabilities with this great guide A hardware development platform built around an open-source, programmable circuit board, Arduino offers a simple way to build interactive robots or electronic devices, or add interactivity to existing devices. And whether you're a programmer, designer, hacker, engineer, or serious tinkerer, Arduino For Dummies is the perfect place to start. This book offers all the info you need on Arduino--as well as on electronics, programming, prototyping, and soldering--to jump right in. Read this book and get cracking in the fun and fascinating world of creative hardware hacking. Gets you up and running on Arduino and introduces the exciting world of physical computing Explains the Arduino Development Environment Covers programming using Processing, creating basic projects that include sound and light, how to connect Arduino to motors and servos, how to expand with specialty hardware, and more Includes 10 cool projects that are fun to build It's hardware, it's software, it's fun! Start building the next cool gizmo with Arduino and Arduino For Dummies.
  • ANDFX 11 years +
    Bryson Payne
    11 years +
    • £23.09
    • RRP £24.99
    • Save £1.90
    Teach Your Kids to Code is a parent and teacher's guide to teaching basic programming and problem-solving skills. Together with your kids, you'll learn how to program in Python, the popular and powerful language that's used in college computer science courses and tech companies worldwide, like Google and IBM. But because it's easy to learn, Python makes a great first programming language for kids, too. Filled with visual and game-oriented examples to hold a young programmer's attention, Teach Your Kids to Code has step-by-step explanations that will have kids learning computational thinking concepts in no time flat. You'll explore geometry using the Turtle module, learn Python's syntax, then build fun, playable games, like Yahtzee, War, and Uno. With fun, friendly explanations of "complicated" programming concepts like loops, lists, functions, and variables, the book slowly ramps up to the point where you'll be able to make your own cool games and applications. Teach Your Kids to Code is the perfect companion to an introductory programming class or your after school meet-up. Have a fun (and educational!) afternoon at the computer with your kids.
  • AFOEQ 11 years +
    John Baichtal
    11 years +
    • £23.69
    • RRP £27.99
    • Save £4.30
    Make amazing robots and gadgets by combining two of the hottest DIY technologies: the venerable LEGO and the upstart Arduino. With this book, you'll learn how to take LEGO Mindstorms components - motors, sensors, and more - and interface them with the Arduino microcontroller, opening many exciting new options. You'll focus on six projects, each more challenging and informative than the next. In each project, you'll explore different ways that Arduino adds functionality to LEGO Mindstorms. In addition, the authors have created affordable companion kits designed specifically for the projects in this book. Perfect for students, teachers, hobbyists, makers, hackers, and kids. Build projects such as the Cuckoo Clock, Chocolate Milk Maker, DrawBot, Robot Arm, and more Learn the basics of Arduino and LEGO Mindstorms Gain an excellent resource for teaching technology to kids of all ages
  • ACYJQ 14 years +
    14 years +
    • £18.29
    • RRP £22.99
    • Save £4.70
    Praise for What School Leaders Need to Know About Digital Technologies and Social Media "Reengineering teaching and learning requires bringing social media and digital technologies into the classroom. What School Leaders Need to Know About Digital Technologies and Social Media is the desktop reference for 'digital immigrants and explorers' charting the direction of teaching and learning for the 'net generation.' This is a must-have toolbox for educational leaders who choose to be agents of change. Thanks, Scott and Chris!" - John C. Carver, Van Meter Superintendent of Schools, Des Moines, Iowa "As technology reshapes teaching and learning in the twenty-first century, school leaders would do well to heed the sound insights and advice assembled by the experts in this book. With dozens of concrete examples, it offers something for education leaders no matter their prior experience with technology tools and issues." - Douglas A. Levin, executive director, State Educational Technology Directors Association (SETDA) "Digital technologies and social media continue to evolve and are transforming the way in which we communicate, teach, and learn. This book, written by knowledgeable practitioners, provides a solid foundation for school leaders who are either resistant or unsure of where to begin." - Eric Sheninger, principal, New Milford High School "Contemporary learning is being revolutionized by social media and digital technologies. This book is a must-read for any administrator trying to make sense of why these tools are important and how to use them to connect, communicate, and collaborate inside and outside of the place we call school." - Pamela R. Moran, EdD, president, Virginia Association of School Superintendents
  • AKRJJ 11 years +
    Mark Featherstone
    11 years +
    • £8.89
    • RRP £8.99
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    People young and old love playing computer games, but what goes into making them? From simple games created by one person, to big blockbusters made by a huge team, there is an amazing range of games. Find out what's involved in developing computer games, the tools and skills you need, and the difficulties of managing a complex process.
  • AMCYY 14 years +
    Frederic Johnson
    14 years +
    • £7.89
    • RRP £7.99
    • Save £0.10
    Coding HTML and CSS is a great practical guide to the basics of HTML and CSS coding. It will help with starting small and medium projects, such as customising your blog or making your own website, and give practical examples of techniques that will aid you. Additionally you will be taken through the steps of adding images and video to your website, along with a troubleshooting guide for any problems that crop up and step-by-step guides to make coding easy.
  • AHKMF 14 years +
    Wallace Wang
    14 years +
    • £13.59
    • RRP £16.99
    • Save £3.40
    Do you think the programmers who work at your office are magical wizards who hold special powers that manipulate your computer? Believe it or not, anyone can learn how to write programs, and it doesn't take a higher math and science education to start. Beginning Programming for Dummies shows you how computer programming works without all the technical details or hard programming language. It explores the common parts of every computer programming language and how to write for multiple platforms like Windows, Mac OS X, or Linux. This easily accessible guide provides you with the tools you need to:* Create programs and divide them into subprograms* Develop variables and use constants* Manipulate strings and convert them into numbers* Use an array as storage space* Reuse and rewrite code* Isolate data* Create a user interface* Write programs for the Internet* Utilize JavaScript and Java Applets In addition to these essential building blocks, this guide features a companion CD-ROM containing Liberty BASIC compiler and code in several languages. It also provides valuable programming resources and lets you in on cool careers for programmers. With Beginning Programming of Dummies, you can take charge of your computer and begin programming today!