Secondary School Design & Technology Books

  • AILQM 14 years +
    14 years +
    • £5.89
    • RRP £5.99
    • Save £0.10Save 1.0000000000000000710542735760100185871124267578125%
    Essentials provides concise coverage of all the externally assessed course content and skills for GCSE Electronic Products. The other five subjects are also available: Food Technology, Resistant Materials, Graphic Products, Product Design and Textiles Technology. The student-friendly, uncluttered approach guides students through the core content with succinct revision notes and practice questions that focus on the essential content needed for the exams.
    Short sentences, focused paragraphs and bullet points help to make the content accessible to students of all abilities
    Key words and concepts are highlighted to aid memory and recall
    Relevant diagrams and illustrations clarify key points and aid visual learning
    Practice questions at the end of each section test and reinforce understanding
    Quick Test and Key Word summary at the end of every spread.
    16-page, pull-out guide to Controlled Assessment included.
  • AKRJW 12 years +
    12 years +
    • £9.89
    • RRP £9.99
    When Ben discovers that his Facebook page has been changed, he is worried. Then someone sends emails from his account! Have his personal and work files been hacked? This book looks at the topics of computer science and information and communications technology to explain how Ben's laptop and his company's network have been compromised, and how the systems administrator, network manager, and police investigators can track down the person carrying out the cyber attack.
  • ARJDX
    • £15.89
    • RRP £15.99
    How have technology and science helped artists through the years? How do today's artists use technology in their work? What role does technology hold for the future of art? From the invention of the camera obscura through to today's digital painting and internet art, artists have always used contemporary technology to aid in the creation and display of their work. This book looks at how the creation of paintings, sculpture and engraving have changed over time and how newer mediums from photography to film and even computer games, have changed our perception of how technology can help us express ourselves.
  • AHIII 14 years +
    14 years +
    • £8.89
    • RRP £9.99
    • Save £1.10Save 11.00%
    Focusing on the impact of engineering on society and the world, McCarthy details the development of the discipline, explains what makes an engineering mind, and shows how every aspect of our lives has been engineered: from gadgets to our national infrastructure. Long considered tinkerers, problem solvers, and visionaries, engineers hold the keys to our real and virtual future.
  • AKRJJ 11 years +
    11 years +
    • £8.49
    • RRP £8.99
    • Save £0.50Save 5.00000000000000039079850466805510222911834716796875%
    People young and old love playing computer games, but what goes into making them? From simple games created by one person, to big blockbusters made by a huge team, there is an amazing range of games. Find out what's involved in developing computer games, the tools and skills you need, and the difficulties of managing a complex process.
  • ADWKZ 14 years +
    14 years +
    • £6.79
    • RRP £7.99
    • Save £1.20Save 15.00%
    Engineering is part of almost everything we do - from the water we drink and the food we eat, to the buildings we live in and the roads and railways we travel on. In this Very Short Introduction, David Blockley explores the nature and practice of engineering, its history, its scope, and its relationship with art, craft, science, and technology. He considers the role of engineering in the modern world, demonstrating its need to provide both practical and socially acceptable solutions, and explores how engineers use natural phenomena to embrace human needs. From its early roots starting with Archimedes to some of the great figures of engineering such as Brunel and Marconi, right up to the modern day, he also looks at some of its challenges - when things go wrong - such as at Chernobyl. Ultimately, he shows how engineering is intimately part of who and what we are.
  • AILQX 14 years +
    14 years +
    • £5.99
    Written for 2009 curriculum change, Essentials provides concise coverage of all the externally assessed course content and skills for GCSE Resistant Materials. The other five subjects are also available: Electronic Products, Food Technology, Graphic Products, Product Design and Textiles Technology. The student-friendly, uncluttered approach guides students through the core content with succinct revision notes and practice questions that focus on the essential content needed for the exams. * Short sentences, focused paragraphs and bullet points help to make the content accessible to students of all abilities * Key words and concepts are highlighted to aid memory and recall *Relevant diagrams and illustrations clarify key points and aid visual learning *Practice questions at the end of each section test and reinforce understanding *Quick Test and Key Word summary at the end of every spread. FREE 16-page, pull-out guide to Controlled Assessment included! Written for 2009 curriculum change, Essentials provides concise coverage of all the externally assessed course content and skills for GCSE Resistant Materials. The other five subjects are also available: Electronic Products, Food Technology, Graphic Products, Product Design and Textiles Technology. The student-friendly, uncluttered approach guides students through the core content with succinct revision notes and practice questions that focus on the essential content needed for the exams. * Short sentences, focused paragraphs and bullet points help to make the content accessible to students of all abilities * Key words and concepts are highlighted to aid memory and recall *Relevant diagrams and illustrations clarify key points and aid visual learning *Practice questions at the end of each section test and reinforce understanding *Quick Test and Key Word summary at the end of every spread. FREE 16-page, pull-out guide to Controlled Assessment included!
  • AIKPW 14 years +
    14 years +
    • £5.89
    • RRP £5.99
    • Save £0.10Save 1.0000000000000000710542735760100185871124267578125%
    Intended for use alongside the GCSE Essentials Resistant Materials Revision Guide, this workbook includes further practice questions to test understanding and consolidate understanding. The workbook matches the revision guide page for page for quick and easy reference. Answers also available. Intended for use alongside the GCSE Essentials Resistant Materials Revision Guide, this workbook includes further practice questions to test understanding and consolidate understanding. The workbook matches the revision guide page for page for quick and easy reference. Answers also available.
  • AARDH 11 years +
    11 years +
    • £14.89
    • RRP £14.99
    Gaming Technology explores the very latest developments in gaming technology and looks forward to possible advances that will enhance our gaming experience. It looks at the electronics behind games and their platforms, developments in graphics and sound, and ways in which we may play games in the future, for example virtual reality. The New Technology series is an exciting, up-to-date look at new technology and the effect it is having on the world. Each title looks forward to likely future technological advances that will affect our everyday lives.