Hobbies

Role-playing & War Games Books

  • AONME
    Jason Bulmahn
    • £31.59
    • RRP £39.99
    • Save £8.40
    Delve into the occult secrets of psychic magic, mystic rituals, and esoteric sciences with Occult Adventures! Six new, occult-themed character classes bring the vast treasures of occultism and mysticism to Pathfinder players like never before. Set out on new adventures as a kineticist, medium, mesmerist, psychic, occultist, or spiritualist, or choose from dozens of archetypes for these and most existing Pathfinder RPG classes. Explore forbidden secrets long kept from the world to discover magical forces that unlock vast powers of mind and body. Uncover lost relics and proscribed spells to give your hero new powers in the fight against evil, and pick up new psychic tricks with a library of new feats based on occult traditions.
  • AKUPB
    Neil Thomas
    • £12.29
    • RRP £12.99
    • Save £0.70
    One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. For many gamers this means that their lavishly prepared miniature armies rarely get used at all. Apart from time, the other consideration is space, which further constrains the opportunities for a game. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both these problems. Now it is practical to play a game in around an hour on a normal dining table or living room floor. The book contains 8 (all-new) sets of very simple rules for various periods, from Ancient to WW2 and 30 scenarios which can be played using any of them, so you don't even have to take too much time thinking up a stimulating tactical situation and objectives. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening when a friend pops round. There are also sections on campaigns and solo games.
  • AEUFF
    • £7.19
    • RRP £8.99
    • Save £1.80
    Go beyond a single sheet with the Pathfinder Roleplaying Game Player Character Folio, a 16-page deluxe character record that covers absolutely everything you need to know about your Pathfinder hero! Features include expanded space for your hero's ability scores, feats, and class features; space for familiar, henchmen, animal companion, and cohort statistics; a magic item "slot" diagram; space to track your character's history and backstory; a complete adventure record of your hero's accomplishments, and more!
  • ALLVN
    Christian Dunn
    • £14.89
    • RRP £15.00
    • Save £0.11
    The Space Marines are the foremost heroes of mankind, tireless defenders of the Emperor's realm, the Imperium. Genetically crafted to be the perfect warriors, and armed and armoured with the finest equipment in the galaxy, the Space Marines bring death to the alien, the traitor and the mutant. This collection highlights the heroes and the victories of these legendary warriors, collecting together the stories from three previous anthologies: Legends of the Space Marines, Heroes of the Space Marines and Victories of the Space Marines.
  • BANJK
    James Jacobs
    • £31.99
    • RRP £47.99
    • Save £16.00
    The End is Nigh! Truly legendary heroes require truly legendary foes, and now these world-ending menaces have arrived! Within this book, you'll find hundreds of monsters for use in the Pathfinder Roleplaying Game. Test your mettle against Archdevils and the Horsemen of the Apocalypse, two-headed dragons and the Wild Hunt, conqueror worms or living statues haunted by dead gods, troops of goblins or strangely sentient oozes, and myriad other menaces suitable for all levels of play! Yet not every legend needs to tell of foes, and within these pages you'll also find that new empyreal lords, dragons from Heaven, and the mythical Green Man all stand ready to aid you on your quests-if you prove yourself worthy. Pathfinder RPG Bestiary 6 is the latest indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder Roleplaying Game Bestiary 6 includes: * More than 200 different monsters. * Strange new player-character-suitable races like the canine rougarou, the watery fey naiad, the crazed monkey goblin, and the Lovecraftian yaddithian, Darklands-dwelling munavri. * Powerful foes from myth and legend, such as the Archdevil Mephistopheles, Charon of the River Styx, and that notorious haunter of holidays known as Krampus! * New animal companions, constructs waiting creation by skilled spellcasters, and a new category of true dragon from the Outer Planes. * New templates to help you get more life out of classic monsters, including the shape-changing vermin-themed entothrope and the intelligent hivemind swarm. * Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat. * Expanded universal monster rules to simplify combat. * Challenges for every adventure and every level of play. * AND MUCH, MUCH MORE!
  • BHBUH
    • £43.19
    • RRP £53.99
    • Save £10.80
    Strap in and blast off! The Starfinder Roleplaying Game puts you in the role of a bold science-fantasy explorer, investigating the mysteries of a weird and magical universe as part of a starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other. This massive 560-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more-everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars! The Starfinder Core Rulebook includes: * All player and Game Master rules in a single volume. * Complete rules for science-fantasy races like logical androids, telepathic lashunta, ysoki ratfolk, and more-plus all of the classic fantasy races of the Pathfinder Roleplaying Game! * 7 new science-fantasy classes, from the spellhacking technomancer to the starship mechanic with a remote-controlled robot. Will you be a heavily armored soldier, a charismatic envoy, a stealthy operative, an occult mystic, or the cosmically attuned solarian, who calls forth strange powers and shapes energy weapons from stars and black holes? * A detailed overview of Starfinder's core setting, including the planets of the Pact Worlds, their gods, major factions and threats, and more. * Complete rules for starship combat, as well as for building and customizing your starship. * Hundreds of science-fantasy weapons, armors, and items, both magical and technological, from plasma cannons and holy power armor to enchanted swords and cybernetic implants. * Hundreds of spells to let your mystic or technomancer tap into esoteric energies and rewrite the laws of physics. * Rules for alien environments, deadly traps, bizarre diseases and poisons, and everything else you need to craft exciting adventures. * Advice on converting Pathfinder RPG content to Starfinder, and vice-versa. * And much, much more!
  • AWLBO
    • £18.39
    • RRP £27.59
    • Save £9.20
    With their memories once again intact, the adventurers continue their pursuit of Count Lowls after hearing that he's set course for a lost city in a remote part of Casmaron called the Parchlands. On the race to find the wayward count before he does something terrible, the adventurers must first visit Cassomir where they believe he is meeting with an old associate, but find only danger in his absence. Then, they travel to Katheer, capital city of Qadira, to track down a blasphemous tome in a hidden library in order to find details of the count's destination. Finally with the information in hand, they venture to the slave-trading city of Okeno for the final piece of the puzzle and where they meet a mysterious and alien ally. The race is on to stop their crazed nemesis and learn more about his loathsome plans before they stumble onto something too large to tackle! "The Whisper Out of Time" is a Pathfinder Roleplaying Game adventure for 10th-level characters. The adventure continues the Strange Aeons Adventure Path, a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos. A selection of new monsters, an ecology of the yithian, a gazetteer of the city of Okeno, and the next installment of a new Pathfinder's Journal round out this volume of the Pathfinder Adventure Path. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
  • BANJI
    • £18.39
    • RRP £27.59
    • Save £9.20
    Having rescued what remains of the Chernasardo Rangers, the heroes have their first chance to take the offensive against the Ironfang Legion when rumors emerge of the monstrous invaders massing to the north to siege the refinery town of Longshadow. If the Legion succeeds, their inhuman empire tightens its grip across western Nirmathas, and the mines and refineries would grant them all the raw materials their engine of war requires. But the Legion's heavy focus on Longshadow leaves their flanks vulnerable to a campaign of sabotage and harassment! Can the PCs end the hobgoblin siege, and in the process discover the secret behind the Ironfang Legion's lightning-quick raids and unseen troop movements? "Assault on Longshadow" is a Pathfinder Roleplaying Game adventure for 8th-level characters. The adventure continues the Ironfang Invasion Adventure Path, a war-torn homage to classic fantasy adventure in which the heroes defend their homeland from a savage invading army. A gazetteer of Longshadow, details on the history and faith of the goblin hero-god Hadregash, and selection of new monsters round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
  • BKYGS
    • £18.39
    • RRP £27.59
    • Save £9.20
    After working to secure their settlement on the lost continent of Azlant, the adventurers aid the colony by exploring the rest of the island in search of resources and to look for potential dangers. After a few days spent on exploratory missions and returning to the settlement each night, they begin to notice that some people in the settlement are acting strangely, a haunting echo of the clues left behind after the original settlers vanished. Sinister forces are at work in the colony and the adventurers must uncover a menacing threat to the settlement before they become the next victims of a vile plot. "Into the Shattered Continent" is a Pathfinder Roleplaying Game adventure for 4th-level characters. The adventure continues the Ruins of Azlant Adventure Path, a tale of survival on the deadly island remnants of humanity's first empire. A selection of new monsters, a gazetteer of the region, and a sampling of ancient treasures round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
  • BIUFF
    Chris Meadows
    • £35.19
    • RRP £43.99
    • Save £8.80
    The Jagdtiger was a logical extension of the creation of Jagdpanzer designs from tank designs such as the Jagdpanther from the Panther tank. The Jagdtiger used a boxy superstructure on top of a lengthened Tiger II chassis. The resulting vehicle featured very heavy armor and the powerful 128 mm PaK 44 L/55 gun capable of defeating any tank fielded in World War II, even at long ranges (+3,500 m). It had 250 mm armor on the turret front and 150 mm on the glacis plate, which made it invulnerable to any frontal fire. However it lacked a traversable turret and the main gun mount had a limited traverse of only 10 degrees; the entire vehicle had to be turned to aim outside that narrow field of fire. The Jagdtiger suffered from a variety of mechanical and technical problems due to its immense weight and under-powered engine. The vehicle had frequent breakdowns; ultimately more Jagdtigers were lost to mechanical problems or lack of fuel than to enemy action. Despite these shortcomings it was still very effective in defensive roles. Not the best, but definitely the biggest and heaviest of the Tank destroyers built during WWII. This mammoth was so big and heavy that it was problematic to transport it by railroad in Germany. It wasn't just the biggest vehicle of the war, it also had the biggest gun with the greatest caliber. And its power to kill tanks would be great even on the modern battlefield. So why wasn't it successful? Why didn't they build more of them? How did it "tick"? What units used it? Any modifications on the model? These questions and many more are answered in this second release of our new Tech series
  • APKSQ
    James Jacobs
    • £31.49
    • RRP £39.99
    • Save £8.50
    Along with expansive details on Golarion's most prominent races you'll find whole chapters of exciting new character options, allowing you to make your favorite hero's culture more vital and valuable than ever before! Dozens of racial details and heritages also make choosing the perfect race easier than ever, whether you want to be a Varisian human or an archon-blooded aasimar. Pathfinder Campaign Setting: Inner Sea Races reveals new details on Golarion's most important races, including multiple human ethnicities.
  • AQLJX
    Jason Bulmahn
    • £31.49
    • RRP £39.99
    • Save £8.50
    Inside Bestiary 5 lurk hundreds of new monsters ready for use in the Pathfinder Roleplaying Game. You'll find the death-dealing grim reaper, menacing deep ones, and the ground-shaking wood colossus. Alongside such terrors, there are also allies to be found, such as the whimsical leshi, the inscrutable esoteric dragons, and the powerful aerial servant! Pathfinder Roleplaying Game: Bestiary 5 is the fifth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder Roleplaying Game Core Rulebook and Pathfinder Roleplaying Game Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium. Pathfinder Roleplaying Game Bestiary 5 includes: more than 300 different monsters; creatures that can warp the minds of their victims, including the caller in darkness, thought eater, and the bizarre brain mole; two new types of creature from beyond, the mysterious manasaputra and the truly vile sahkil, alongside new types of angels, demodands, and devils; monsters from the stars and beyond, like the insidious grays, twisted mutants, and advanced robots; new familiars, animal companions, and other allies; new templates to help you get more life out of classic monsters; appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat; expanded universal monster rules to simplify combat; challenges for every adventure and every level of play; and much, much more!
  • AUQWR
    Jason Bulmahn
    • £31.99
    • RRP £39.99
    • Save £8.00
    There are things that dwell in the dark places of the world, deep beneath the ground, in long-abandoned crypts, or in musty attics; terrible things that can destroy your body and shatter your mind. Few sane individuals would ever think to seek out such nightmares, but those that are drawn into the darkness often find it infecting them, corrupting them in ways both subtle and gross. Some think that those who die facing off against such horrors are the lucky ones, for the survivors are forever scarred by their experiences. Horror Adventures gives you everything you need to bring these nightmares to your game. This terrifying 256-page hardcover book will take your game into the darkest reaches, where the dead hunger for the living, alien gods brood in dreams, and madness and death lurk around every corner. There are rules for players and GMs alike, giving heroes a fighting chance against the darkness that threatens to swallow them whole. Characters can take far more than a few hit points of damage, when their very sanity is called into question from witnessing horrors too terrible to comprehend. To face such nightmares, the heroes can take new feats, utilize powerful spells, and even acquire holy relics to aid them. They will need every edge they can get if they plan to survive the secrets of this book. Horror Adventures includes: Corruptions that can turn your character into a monster, from a blood-drinking vampire to a savage werewolf. The only cost is your very soul! Character options to help heroes face the forces of darkness, including horror-themed archetypes, feats, spells, and more! Rules for sanity and madness, giving you all the tools you need to drive your characters to the brink and beyond. Tips and tools for running a scary game, along with expanded rules for curses, diseases, haunts, and fleshwarping to bring your nightmares to life. New templates to turn your monsters into truly terrifying foes, from creatures made from living wax to the stalker that cannot be stopped! and much, much more!"
  • ASFQS
    Jason Bulmahn
    • £31.99
    • RRP £39.99
    • Save £8.00
    A sharp sword and a powerful spell are not the answer to every problem an adventurer is bound to face. Ultimate Intrigue, the latest hard cover rules reference for the Pathfinder Role playing Game, arms players with every bit of charm, grace, innuendo, and insult necessary to defeat even the most difficult social encounters. This expansive 256-page hard cover book delves into the shadowy world of intrigue, giving both players and GMs alike plenty of rules to add to their game. Engage in social combat, dueling with words instead of steel. Participate in a heist, working as a team to steal a valuable object or vital piece of information. Curry favor with the local churches, guilds, and royals with a complete influence system. Give your character an edge in social situations with a wide variety of new archetypes, feats, spells, and gear! Ultimate Intrigue also introduces a new Pathfinder RPG class: the vigilante. Influential socialite by day, avenging warrior by night, the vigilante is ready for anything, but he must take care to ensure that no one learns about his secret life! Ultimate Intrigue includes: the vigilante, a new character class that lives two lives, one as a respected member of the community, another as a crusader willing to do anything to get the job done. It offers character options for every class that relies on skills to win the day, including the alchemist, bard, druid, hunter, inquisitor, investigator, mesmerist, ranger, rogue, slayer, spiritualist, and more! It offers a complete system of influence, giving the GM a new way to reward players for helping out an organization or community; rules for social combat and verbal dueling, using words as weapons to accomplish goals and defeat foes; dozens of feats and spells that can be used in a social setting, some to spy with and some to hide the truth; and much, much more!
  • AWGDU
    • £31.99
    • RRP £39.99
    • Save £8.00
    Inside this time-saving tome dwells a wide variety of foes ready to challenge characters of any level, from a corrupt royal court to a sinister cult. The villains in this book can fit into nearly any campaign. Also included are new rules, feats, spells, and magic items, to give these villains the edge against the players! Pathfinder Roleplaying Game: Villain Codex is an essential addition to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder Roleplaying Game: Villain Codex includes: Complete sections for 20 villainous organizations, including an arcane society, brutal slavers, carnival troupe, corrupt guard, cruel musketeers, death cult, demon knights, diabolical church, fang monastery, merchant caravan, merry outlaws, nature's scourge, regal court, ruthless brigands, savage marauders, scandalous pirates, secret society, sinister cult, slayer's guild, and a thieves' guild. It includes: information on each organizations history and structure, along with plot hooks to get players interested; new rules in each villain section, including feats, spells, and magic items; premade encounter groups, allowing Game Masters to quickly make use of the villains in each section; a wide variety of new stat blocks for each villain organization, utilizing the new rules from their entry in the book; and much much more!
  • BNXSS
    • £31.99
    • RRP £39.99
    • Save £8.00
    Be it the darkest depths of the demon-haunted Abyss, the apocalyptic realm of Abaddon, or the infernal layers of Hell itself, the denizens of these evil planes of existence have long tempted, tormented, and tortured mortal life. From the lowliest imp to the mightiest demon lord, these realms are ripe with horrors and festering with threats to body, mind, and soul. And the route to knowing these blasphemous secrets are held within the infamous pages of the Book of the Damned. Pathfinder RPG Book of the Damned explores the workings of these powerful forces of evil, focusing on the numerous demigods that influence mortal life and the countless fiends who prey upon the living and dead alike. Within these pages, you'll find details on demon lords and arch devils, information on the realms of Hell, Abaddon, and the Abyss, and rules for incorporating fiendish influences into your game-be they in the form of foes for heroic parties to face, or temptations for less scrupulous adventurers to consider. Pathfinder RPG Adventurer's Guide includes: * Information on the sinister boons granted worshipers of dozens of fiendish demigods drawn from the planes of Abaddon, the Abyss, and Hell, including Archdevils, Demon Lords, and the Four Horsemen of the Apocalypse. * An exploration of the infernal realms of Hell, the sinister reaches of Abaddon, and the bottomless rifts of the Abyss. * New feats, spells, magic items, and prestige classes for use by characters who both fight against and serve the forces of darkness. * Rules for infernal contracts and sinister rituals. * Statistics for several never-before revealed fiends and lavishly-illustrated in-world excerpts from the pages of the notorious Book of the Damned itself. * ... and much, much more!
  • BOKOE
    • £31.99
    • RRP £39.99
    • Save £8.00
    The Pact Worlds are the beating heart of the Starfinder campaign setting, a solar system full of citizens both familiar and bizarre. From the cosmopolitan corridors of Absalom Station to the carnivorous jungles of Castrovel or the floating cloud-cities of the gas giant Bretheda, this hardcover rulebook is your guide to Starfinder's core worlds and civilizations, and the perfect place to launch any adventure. Inside, you'll find: * In-depth gazetteers of the system's 14 major worlds, from high-tech Verces and the draconic empires of Triaxus to the necromantic wastleands of Eox or magical bubble cities floating on the surface of the sun. Each gazetteer features a detailed world map, residents and cultures, settlements and adventure locations, a unique theme to customize characters from that world, and more. * New playable alien races, from undead Eoxians to Castrovellian plant-people. * New starships, from the living vessels of the Xenowardens to sinister Hellknight dreadnoughts. * A codex of themed NPC stat blocks to help Game Masters create vivid encounters. * New archetypes for every class, including the Star Knight, Skyfire Centurion, and Divine Champion. * Tons of new weapons, armors, spells, feats, magic items, technological gadgets, and more to help outfit your adventurers.
  • BKXRS
    • £28.79
    • RRP £35.99
    • Save £7.20
    Battle or befriend more than 80 bizarre life forms in this creature collection for the Starfinder Roleplaying Game! Every new world and space station comes with its own dangers, from strange new cultures to robotic killing machines to alien predators ready to devour unwary spacefarers. Inside this book, you'll find rules and ecologies for creatures from across the known worlds, plus alien equipment and more. A robust system for creating your own creatures ensures that your parties never be without weird new aliens to fight or trade with, and racial rules for many of the new organisms let you be the alien, making Alien Archive not just a collection of creatures to kill, but a fascinating menu of creatures to be! Want to play a hyperevolved floating brain? A mighty dragonkin? A silicon-based crystalline slug? Explore the limits of your galaxy and your game with Starfinder Alien Archive!
  • AZFNK
    Warlord Games
    • £23.99
    • RRP £29.99
    • Save £6.00
    1944 Atomic testing at Los Alamos opens a rift in the fabric of space, while the detonation of the Fat Boy atomic bomb over Dresden creates a second. German and American scientists determine that signals are being transmitted through the rifts, many indecipherable, but some containing revolutionary scientific and technological theorems. Desperate for any military advantage, Germany and the US swiftly apply these discoveries to their war efforts, and incredible new weapons begin to appear on the battlefield. Angered by America's refusal to share the secrets of Rift-tech, Stalin declares war on the US and Britain, and the Allies are fractured. 1947 World War II has entered a completely new phase. Power-armoured infantry armed with personal wonder-weapons follow super-heavy tanks and mechanised walkers into battle, smashing defences with colossal firepower, while genetic monstrosities are sent out to hunt and terrorise enemy forces. This is the new nature of war. This is Konflikt '47. *** With rules inspired by the award-winning Bolt Action system, this standalone game takes World War II to a completely new level, and offers everything required to harness the incredible weapons and technologies made possible by the rift signals, and to engage in tabletop battles for supremacy and survival.
  • AZJES
    Warlord Games
    • £23.99
    • RRP £29.99
    • Save £6.00
    With more than 23,000 copies sold of the first edition, this second edition of the best-selling Bolt Action World War II wargaming ruleset from Osprey and Warlord Games presents streamlined and refined rules, incorporating all the FAQs and errata compiled over four years of intensive gameplay. It is fully compatible with the existing range of supplements and also introduces new material. Written by veteran game designers Alessio Cavatore and Rick Priestley, Bolt Action provides all the rules needed to bring the great battles of World War II to your tabletop. Using miniature soldiers, tanks and terrain, you can fight battles in the shattered towns of occupied France, the barren deserts of North Africa, and even the sweltering jungles of the Pacific. Army options are almost limitless, allowing you to build the kind of army that most appeals to your style of play, from heavily armored tank forces to lightly armed, but highly skilled infantry. The choice is yours.
  • AWGHM
    Paizo Staff
    • £11.19
    • RRP £16.79
    • Save £5.60
    There are far more fantasy races than just elves and dwarves! Pathfinder Player Companion: Blood of Beasts delves into individual details about seven races: the feline catfolk, froglike grippli, fox-tailed trickster kitsune, snakelike nagaji, cunning ratfolk, raven-headed tengu, and monkeylike vanara. Information for each race includes an examination of their place in the world of Golarion, expansions of their racial options, and new player options that can be used by characters of many races such as the luck magic created by catfolk, and the ki powers perfected by vanaras. Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume's theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.
  • BKYGR
    • £11.19
    • RRP £16.79
    • Save £5.60
    Not all adventurers are exemplars of heroism, righteousness, and justice, but that doesn't make them any less capable at getting the job done. With Pathfinder Player Companion: Antihero's Handbook, you'll find new rules options for characters on the shady side of the moral spectrum. Whether you need a less-than-heroic background to justify your character's flaws, are looking to join an antiheroic organization, or seek ways to play cowardly, corrupt, or damaged adventurers, this book has just what you seek. Featuring new character archetypes for fallen characters, exploitative teamwork feats, new alchemical items and discoveries, and magic items, Pathfinder Player Companion: Antihero's Handbook is the perfect guide for anyone not willing to stick to the straight and narrow.
  • AUXOK
    Tom Garcia
    • £21.59
    • RRP £26.99
    • Save £5.40
    The iconic heroes of Pathfinder delve deep into an ancient fortress built by the Runelords. Carved in the immense visage of Alaznist, Runelord of Wrath, the Hollow Mountain is home to a honeycomb labyrinth of trap-laden chambers and corridors. The Pathfinder agents must explore the ruins in search of a long-lost mystical artifact...but they're not alone. Competing explorers seek out the mountain's secrets, and it won't be long before open combat erupts! But unbeknownst to the warring factions, Alaznist has not left her former stronghold unprotected. Can the Pathfinder heroes and their bitter rivals put aside their animosity to survive the mountain's fearsome guardians? Written by the collaborative team of Erik Mona (Paizo Publisher and Chief Creative Officer), F. Wesley Schneider (Paizo Editor-in-Chief), and James Sutter (Paizo Senior Editor), and featuring sensational artwork by Tom Garcia (Mercy Thompson: Hopcross Jilly), the Hollow Mountain saga expands upon the mythos of Paizo's award-winning fantasy world, fiction line, and tabletop RPG. Bonus materials include over thirty-pages of encounters and world detail for the Pathfinder Roleplaying Game, including a poster map.
  • BGPOC
    • £22.89
    • RRP £27.59
    • Save £4.70
    With an army of their own, the heroes finally wage war against the Ironfang Legion in the climactic conclusion of the Ironfang Invasion Adventure Path! To end the hobgoblin threat once and for all, they must assault the Onyx Citadel-an ancient fortress on the Plane of Earth constructed eons ago by the mysterious Vault Builders-explore its alien landscape, and undermine the inhuman forces. Can the heroes fight their way past the Ironfang Legion's greatest leaders and confront General Azaersi before she activates her ultimate weapon: A doomsday device that will wipe out not only Nirmathas, but the surrounding nations as well? "Vault of the Iron Citadel" is a Pathfinder Roleplaying Game adventure for 16th-level characters. Ideas for further adventures expanding on the consequences of the Ironfang Invasion campaign, an examination of the secrets and legacies of the mythic Vault Builders, and a selection of new monsters round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.