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Our role playing books and war games books give you all the information you need about these incredibly popular hobbies.

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Role-playing & War Games Books

Our role playing books and war games books give you all the information you need about these incredibly popular hobbies.

  • BWUZM

    F2: Football Academy (Paperback)

    F2 Freestylers

    Take your game to the next level with the new book from the world's biggest football YouTubers, the F2. We're the F2 and in our brand new book we're going to show you how to take your football skills to the next level. In these pages we turn the spotlight on the greatest players, the biggest teams, and most jaw-dropping moments from across the football world, and teach you the skills and the tekkers it takes to be the best! Want step-overs like Sanchez? Or a piledriver like Ibrahimovic? Or quick-feet like Messi? We show you how. Our book is filled with tips and hacks, as well as the inside track on your favourite stars: Pogba, Suarez, Aguero and the rest. There's even a free app that brings the book to life and shows you how to turbo-charge your tekkers! There's not a moment to lose - open, read, learn, download and get out on the pitch and practise. Love, peace and tekkers.
    • £10.39
    • RRP £12.99
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  • BNGBE

    F2: Football Academy (Paperback)

    F2 Freestylers

    YouTube superstars The F2 will help your budding footballers learn all the skills they need to be a striking success when it comes to football.

    They offer tips on mastering tricks like Neymar, hitting free kicks in the style of Cristiano Ronaldo and dribbling like Messi. This is a great book for children who love the Beautiful Game and dream of nothing but scoring goals. It contains photographic instructions for all kinds of incredible skills.

    The duo have met the likes of Gareth Bale, Ronaldinho, Pele and Steven Gerrard and here they reveal what these world superstars are really like and how they all got their edge. The duo also look back over their own career to explain how they went from being aspiring pros to YouTube superstars with 10 million followers. There are also activity pages that encourage footy-mad children to design their own balls and kits.
    • £10.39
    • RRP £12.99
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  • BYHWW

    Universal Play (Paperback)

    Alexander Kriss

    Even as the popularity of videogames has skyrocketed, a dark cloud continues to hang over them. Many people who play games feel embarrassed to admit as much, and many who don't worry about the long-term effects of a medium often portrayed as dangerous and corruptive. Drawing on years of experience working directly with people who play games, clinical psychologist Alexander Kriss steers the discourse away from extreme and factually inaccurate claims around the role of games in addiction, violence and mental illness, instead focusing on the importance of understanding the unique relationship that forms between a game and its player. Through vivid psychotherapy case illustrations, autobiographical memoir, and a wide range of psychological theory and research, Universal Play lays out an honest and humanistic vision of games, their potentials and risks, and how they can teach us more about who we are and who we could be.
    • £11.99
    • RRP £14.99
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  • BXXAY

    Frostgrave: Ghost Archipelago: Cities of Bronze (Paperback)

    Joseph A. McCullough (Author)

    The islands of the Ghost Archipelago are covered in the ruins of ancient civilizations, but there is one group whose culture still thrives and whose power still grows - the Dricheans. Divided into many small kingdoms and city-states that wage near-constant war with snake-men, native tribes, and with each other, the Dricheans are renowned for the gleaming bronze of their weapons and armour, and their martial prowess. Organized and militaristic, these formidable warriors pose a new threat to adventurers exploring the Lost Isles. This supplement for Frostgrave: Ghost Archipelago examines the scattered realms of the Dricheans, presenting players with three new mini-campaigns featuring these bronze-armed warriors. Also included are additional rules for using Drichean Crew and Soldiers as well as guidelines for creating your own Drichean kingdoms.
    • £11.99
    • RRP £14.99
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  • BXVUK

    ZWEIHANDER Grim & Perilous RPG (Hardback)

    Daniel Fox

    WELCOME TO GRIM & PERILOUS GAMING Featured on Forbes.com, ranked one of the best-selling fantasy tabletop role-playing games at DriveThruRPG, and having sold over 90,000 copies worldwide, ZWEIHAENDER Grim & Perilous RPG is a bloodier, grimmer, and grittier version of classical tabletop role-playing games. This revised edition is published in celebration with Andrews McMeel Publishing and features a refreshed layout, new artwork, rules clarifications, color plates by Dejan Mandic, and errata. ZWEIHAENDER Grim & Perilous RPG is a game where your characters will: Live in a gritty, "realistic" fantasy world Make morally grey decisions & enact vicious reprisals Uncover insidious plots & political intrigue Take part in heart-pumping chase scenes Venture into the wilderness & survive its perils Desperately fight in clandestine & open field combat Defend themselves from injuries, madness, & mutations Encounter sanity-blasting creatures & their minions Using the Powered By ZWEIHAENDER d100 game engine, you will create grim characters, write perilous adventures, and build your own low fantasy & dark fantasy campaigns. These rules are a perfect fit for Renaissance and medieval-styled adventures, too. You can also use this book to create your own home-brewed worlds, whether inspired by the works of Andrzej Sapkowski's The Witcher, George R.R. Martin's Game of Thrones, Glen Cook's Black Company, Myke Cole's The Armored Saint, Robert E. Howard's Solomon Kane, Scott Lynch's Gentlemen Bastard series, or other "grimdark"-inspired media. This all-in-one game includes most of what you need to play: a character creation guide, game mastery rules, and a bestiary brimming with creatures both fair & foul. All that's left are a few friends, pencils, and a handful of dice. ZWEIHAENDER Grim & Perilous RPG awaits, and the fate of your grim & perilous tale hangs in the balance!
    • £36.00
    • RRP £45.00
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  • BXVLL

    Bolt Action: Campaign: D-Day: Overlord (Paperback)

    Warlord Games

    From the scaling of Pointe-du-Hoc and the assault on Pegasus Bridge, to the landings on the Utah, Omaha, Gold, Juno, and Sword beaches, this new Campaign Book for Bolt Action allows players to take command of the Allied Forces or those of the defending Axis. Featuring new linked scenarios, rules, troop types, and Theatre Selectors, this volume provides plenty of options for both novice and veteran players looking to recreate these famous battles and begin the liberation of Europe.
    • £16.00
    • RRP £20.00
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  • BXNFP

    Pathfinder Campaign Setting: Concordance of Rivals (Paperback)

    Paizo Staff

    Beyond Good and Evil Monitors-neutral outsiders dedicated to maintaining their views of the universe-reject the battles between the wicked and the righteous and instead war over the underpinnings of reality. Join the cosmic debate with the secrets and esoteric lore found within, including: Details on 24 monitor demigods-such as primal inevitables; protean lords; psychopomp ushers; and the mysterious aeon known as Monad, the Condition of All-and the divine powers they bestow upon mortal worshippers! Rules for the proctor prestige class, along with information about different monitor sects, mantras for summoning monitors, and esoteric occult rituals that harness the power of monitor divinities. A bestiary of new monitors and their roles within the universe, including irresponsible illureshi protean sorcerers, morbai psychopomp masters of healing and poisons, and knowledge-erasing agnoia aeons! Pathfinder Campaign Setting: Concordance of Rivals is intended for use with the Pathfinder campaign setting, but it can be easily adapted to any fantasy world.
    • £17.59
    • RRP £21.99
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  • BXNFO

    Pathfinder Adventure Path: Last Watch (Tyrant's Grasp 3 of 6) (Paperback)

    Larry Wilhelm

    Disaster Looms Over Vigil The heroes race to the crusaders in Vigil to warn them of the Whispering Tyrant's devastating new weapon. Amid a city-wide celebration, Vigil's leaders are disinclined to believe incredible tales from the frontier, so the heroes must uncover the conspirators who seek to engineer the city's destruction. At the center of these schemes is a gang of thieves whose long-ago heist has finally brought old enemies to light. Will the heroes assemble the clues in time to warn others of the doom that hangs over Vigil? This volume of Pathfinder Adventure Path continues the Tyrant's Grasp Adventure Path and includes: * "Last Watch," a Pathfinder RPG adventure for 8th-level characters, by Larry Wilhelm. * An examination of the life-hating threats that dwell in the void of the Negative Energy Plane, by Patchen Mortimer. * The secrets of the Seal-Breakers, a sect that strives to set the Whispering Tyrant free and break other seals that preserve reality, by Greg A. Vaughan. * A collection of relics-magic items that grow in power the more they are used in pursuit of a cause-from the glorious days of the Shining Crusade, by Alexander Augunas. * A bestiary of fearsome monsters, including a bestial humanoid tainted by undeath, an ersatz angel, swarms of noxious dragons, a flying beast from the Negative Energy plane, a reclusive plant-shepherd, and hordes of undead, by Mike Headley, Isabelle Lee, Meagan Maricle, Kendra Lee Speedling, and Larry Wilhelm.
    • £18.39
    • RRP £22.99
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  • BXNFN

    Starfinder Adventure Path: Sun Divers (Dawn of Flame 3 of 6) (Paperback)

    Joe Pasini

    Into the Fire! With data recovered during the previous adventure, the heroes have proof of a deep-culture site in the sun and the coordinates to travel there. What they lack is the technology to dive into the star. Luckily, a member of the Corona Artifact Divers, daredevils who delve into the sun's atmosphere for thrills and profit, has just what the heroes need. However, this genius inventor is in debt to "business people" who have claimed the sun-diving starship to recoup their investments. The characters must venture to the bubble of Verdeon, confront those holding the vessel, and pilot it into the sun. Upon doing so, the heroes find a truly bizarre bubble-city and the key to further solar adventure! This volume of Starfinder Adventure Path continues the Dawn of Flame Adventure Path and includes: * "Sun Divers," a Starfinder adventure for 5th-level characters, by Joe Pasini. * A survey of Noma, a bubble-city of artificial intelligence within the sun, by Joe Pasini. * A look at a handful of nefarious criminal organizations operating across the galaxy and equipment of use to those who engage in questionable activities, by Lacy Pellazar. * An archive of creatures elemental and solar, as well as the unique artificial life of Noma, by Joe Pasini, Owen K.C. Stephens, and Linda Zayas-Palmer. * Statistics and deck plans for a starship that dives into the heart of a sun, by Joe Pasini, and details of a moon being terraformed by genies from the Plane of Earth, by Judy Bauer.
    • £16.59
    • RRP £20.99
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  • BXKCT

    Ragnarok (Hardback)

    Tim Korklewski

    The end of the Aesir has come, but not as the prophecies foretold. The dread dragon Niddhoggr has devoured the roots of the World Ash, Yggdrasil, and the great tree has toppled onto its side, crashing the realms of mortal and supernatural together. With the gods dead and the fires of ruin consuming the world, your war clan of Viking warriors know what they must do to survive the destruction of the Nine Realms and restore order: they must become the new gods! Ragnarok is a campaign-driven skirmish game in which players form a Viking war clan seeking to prove itself worthy of becoming the new pantheon. The use of a mechanic called Godspark means that battles are no longer determined by merely striking an opponent and dealing damage. Instead, warriors will be pushing, throwing, and crashing their opponents around the battlefield, making their very environment a weapon. As the war clans develop, they may gain glorious new powers that will bring them closer to godhood, or win the respect of the denizens of the realms, allowing them to bring dire wolves, dwarves, and even the dreaded giants into their war clans. With strategic gameplay and epic storytelling, players must write their own sagas and tell of how their war clans have, through blood and steel, clawed their way up from ruin to stand before the halls of Valhalla.
    • £20.00
    • RRP £25.00
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  • BWNTV

    Pathfinder Flip-Mat: Tavern Multi-Pack (Other)

    Jason A. Engle

    Time to party! Is that treasure hoard burning holes in the heroes' pockets? Pathfinder Flip-Mat: Tavern Multi-Pack has you covered. The four sides of this Flip-Mat Multi-Pack present a unique tavern experience. From roadhouse and gambling hall to pirate bar and metropolitan watering hole, each side allows your players to party the night away! With these handy tavern maps, you'll be ready for anything the next time your players are looking for a new group of drinking buddies! This set includes two Flip-Mats, each measuring 24" x 30" unfolded, and 8" x 10" folded. Usable by experienced GMs and novices alike, Pathfinder Flip-Mat: Tavern Multi-Pack fits perfectly into any Game Master's arsenal! This set includes two flip mats, each measuring 24" x 30" unfolded, and 8" x 10" folded. A Flip-Mat's coated surface can handle any dry erase, wet erase, or even permanent marker. Usable by experienced GMs and novices alike, Pathfinder Flip-Mats fit perfectly into any Game Master's arsenal! On tabletops across the world, the Flip-Mat Revolution is changing the way players run their fantasy roleplaying games! Why take the time to sketch out ugly scenery on a smudgy plastic mat when dynamic encounters and easy cleanup is just a Flip away?
    • £22.39
    • RRP £27.99
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  • BWKZF

    The Peninsular War (Paperback)

    Peter Dennis

    The second title in The Paperboys on Campaign series, some 46 pages of artwork enabling you to make French, British, Portuguese, Spanish, and several other countries' troops which fought for and against the Iron Duke in his epic campaign against Napoleon's forces.
    • £15.99
    • RRP £19.95
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  • BWIKZ

    Men of Bronze (Paperback)

    Eric Farrington

    Men of Bronze is a wargame that allows you to play out Classical Greek hoplite battles on the tabletop. Players are Strategoi (generals) leading phalanxes of bronze-clad warriors in pursuit of fame, glory, and the honor of their city-states. To win such prizes, however, you must prove your mettle, display your valor, and bring the other Strategoi to their knees! Designed to recreate small battles or larger skirmishes with 50-80 figures per side, each army will have its own unique mix of rules, advantages, backgrounds, and abilities. Strategoi must understand and appreciate the strengths and weaknesses of their forces in order to win glory on the battlefield. Of course, there's no telling what tricks a rival Strategos might have up their tunic sleeves...
    • £9.29
    • RRP £12.99
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  • BVZHK

    Bolt Action: Battleground Europe (Paperback)

    Warlord Games

    Take the fight to the enemy with this new theatre book for Bolt Action. From the D-Day landings to the final battle for Berlin, this volume gives players everything they need to focus their gaming on these final campaigns in the European Theatre of Operations. Scenarios and special rules offer something for all Bolt Action players, regardless of the armies they collect.
    • £15.89
    • RRP £19.99
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  • BVJGS

    En Garde! (Paperback)

    Craig Woodfield

    En Garde! is a small-scale skirmish game based on the successful Ronin rules, in which small groups of warriors fight each other for honour or riches. Rather than just rolling a few dice, the rules allow players to make tactical decisions about how the models that they control will fight - offensively, defensively, or by applying special skills and abilities. En Garde! covers the conflicts of the 16th, 17th and early 18th centuries, when black-powder weapons started to become common in battle but martial prowess still determined the outcome. Play as Border Reivers, Conquistadors, Landsknechts, Aztecs, French Musketeers, Caribbean Pirates and many more, in scenarios that evoke classic engagements of the genre. Simple campaign rules allow multiple scenarios to be played in sequence and permit warbands to develop over time. An appendix is also included to provide brief rules for supernatural creatures of the period - monsters, demons, revenants and witches - and new abilities and equipment to fight them, making En Garde! the perfect ruleset for gamers who want something a bit different from the norm.
    • £9.59
    • RRP £11.99
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  • BVJET

    Dwarf Warfare (Paperback)

    Chris Pramas

    Despite their short stature, dwarves are amongst the fiercest and most feared fighters of all the races. Thanks to their great strength and stamina, Dwarves march to battle in thick armor and carrying numerous heavy weapons. This book compiles all of the information known about these grim warriors and how they wage war. From an initial examination of the fighting methods of the individual dwarf soldier, it expands to look at how they do battle in small companies and vast armies. It covers all of their troop types from the axemen that form the front lines of battle to their deadly accurate crossbowmen, and noting their specialist troops such as their famous siege-engineers. Also examined are their tactics in specific situations such as underground fighting and combat in mountainous terrain. Finally, the book examines a few specific battles in great detail in order to fully demonstrate the dwarven way of war.
    • £7.99
    • RRP £9.99
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  • BVHJQ

    Pathfinder Module: Cradle of Night (Paperback)

    Paizo Staff

    The northern tracts of shadow-cloaked Nidal have long been a land of independence and defiance, but when a desperate refugee emerges from the earth's depths, the locals reach out for aid. This mysterious arrival desperately seeks help in saving his people-an ancient race that's become a willing thrall to shadow-before they unleash an unfathomable darkness upon the world. Cradle of Night is an adventure for 8th-level characters that leads heroes into the depths of the Darklands, the subterranean wilds of the Pathfinder world. There, adventurers must uncover the history of the elusive caligni race and learn one of the greatest mysteries of the Plane of Shadow if they're to have any hope of preventing the rebirth of a shattered god.
    • £18.39
    • RRP £22.99
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  • BVGIO

    Pathfinder Campaign Setting: Construct Builder's Guidebook (Paperback)

    Paris Crenshaw

    Unleash the awesome power of golems, clockworks, robots, and other automatons on the Pathfinder world! In Pathfinder Campaign Setting: Construct Builder's Handbook, you'll learn the secrets of Pathfinder's mightiest magical creations and new methods for making them more versatile than ever before! Vast suites of variations and modifications mean that no construct need ever be the same, and allow you to customize even the most familiar arcane mastercrafts. New options for characters also allow adventurers to bring their creations to the battlefield like never before. Finally, the heights of magical creation are laid bare in this guide to the golemcrafter's art!
    • £16.59
    • RRP £20.99
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  • BVDRI

    Pathfinder Player Companion: Elemental Master's Handbook (Paperback)

    Paizo Staff

    Seize Primal Power! The earth, flames, waves, and wind that make up all natural landscapes might seem like mere backgrounds for characters' heroics, but those who understand the fundamental makeup of nature know that these core elements can lend incredible power. Learn how to harness the building blocks of existence with breathtaking feats, magic items, spells, and much more. Plus, characters with an affinity for the elements can train in one of the many archetypes and other character options presented in Pathfinder Player Companion: Elemental Master's Handbook. Inside this book, you'll find: * The genie binder prestige class, which grants elemental maestros a pool of charismatic gumption when cowing genies to their will and allows them to create elemental seals of power. * New archetypes, from the weapon-enhancing flamesinger bard and the breathless Abendego diver ranger to the mystical stone-wielding earthshadow rogue and the hurricane-punching windstep master monk. * New kineticist feats, infusions, and utility wild talents that coalesce the power of the elements, including those that harness the esoteric void and wood elements. This Pathfinder Player Companion is intended for use with the Pathfinder Roleplaying Game and the Pathfinder campaign setting, but it can easily be incorporated into any fantasy world.
    • £11.19
    • RRP £13.99
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  • BVDRF

    Pathfinder Adventure Path: The Lost Outpost (Ruins of Azlant 1 of 6) (Paperback)

    Jim Groves

    Trouble in Paradise The Ruins of Azlant Adventure Path begins with the adventurers standing on the deck of a ship ready to make landfall at their new home. However, dread settles in as they notice that the colony is empty and abandoned. Tasked with uncovering the whereabouts of the prior group of colonists, the adventurers go ashore and explore the deserted settlement. Uncovering strange evidence leads the adventurers across the island, where they encounter two survivors who can give them clues as to the fate of the rest of the first wave of settlers. Can the adventurers survive long enough to discover what truly befell the fledgling colony? This volume of Pathfinder Adventure Path launches the Ruins of Azlant Adventure Path and includes: * "The Lost Outpost," a Pathfinder adventure for 1st-level characters, by Jim Groves. * A detailed look at some of the other colonists who make up the colony of Talmandor's Bounty and the roles they play in the campaign, by Jim Groves. * A deep dive into the bizarre and alien ecology of the alghollthus-the family of creatures that includes the devious aboleths, by Greg A. Vaughan. * A bestiary of new monsters found in the shattered continent, by Jim Groves, Isabelle Lee, and Luis Loza. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
    • £18.39
    • RRP £22.99
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  • BUPZC

    Bolt Action: Campaign: Fortress Budapest (Paperback)

    Warlord Games

    As the Soviet Red Army marches westward, the city of Budapest stands in their way. Encircled and severely outnumbered, the German and Hungarian forces attempt to resist the Soviet juggernaut and defend Festung Budapest to the last. This book brings the siege of Budapest to the table-top with in-depth information on the forces involved, linked scenarios, and new Theatre Selectors that make this an ideal resource for any Bolt Action player with an interest in the the Eastern Front and the fall of the Reich.
    • £14.49
    • RRP £19.99
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  • BUJPV

    Frostgrave: The Wizards' Conclave (Paperback)

    Joseph A. McCullough (Author)

    Wizards tend to be secretive and solitary, rarely sharing their knowledge, and associating with only a select few apprentices, followers, and henchmen. It is rare that they spend time in the company of other spellcasters, and rarer still that they work together. Now, however, something is about to take place that has not occurred since the great days of Felstad - a gathering of wizards. In this new supplement for Frostgrave, some of the biggest names in gaming turn their creative powers towards the Frozen City, each contributing a scenario and adding their own flair to the game. Featuring scenarios by Alessio Cavatore, Alex Buchel, Andy Chambers, Gav Thorpe, Chris Pramas, Daniel Mersey, Andrea Sfiligoi, and many more, this tome provides a collection of adventures that will pit players against unimaginable foes and challenges, pushing their wizards and warbands to new limits.
    • £12.39
    • RRP £14.99
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  • BUIUR

    Starfinder Adventure Path: Heart of Night (Signal of Screams 3 of 3) (Paperback)

    Saif Ansari

    Trapped on the Shadow Plane, the heroes find their only hope of returning home is to find and defeat Dr. Lestana Gragant, the twisted scientist who is attempting to broadcast a maddening signal throughout the galaxy. If the PCs can make their way past shadowy foes and terrifying obstacles, they might be able to wash the stain of corruption from their souls! This volume of Starfinder Adventure Path concludes the Signal of Screams Adventure Path and includes: * "Heart of Night," a Starfinder adventure for 11th-level characters, by Saif Ansari. * Advice on how you can continue your campaign past the final encounter and details on the horrors to come should the heroes fail, by Tracy Barnett. * An exploration of the creepy Shadow Plane, as well as numerous player options for those connected to that plane, by Thurston Hillman. * An archive of alien frights, including a memory-stealing fey and a faceless beast, by Saif Ansari, Stephen Glicker, and James L. Sutter. * Statistics and deck plans for a velstrac starship, by Saif Ansari, plus a glimpse of a world of waking dreams, by Owen K.C. Stephens.
    • £16.79
    • RRP £20.99
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  • BUIBX

    Pathfinder Roleplaying Game: Ultimate Intrigue Pocket Edition (Paperback)

    Jason Bulmahn

    In the right setting, a single scathing word can prove deadlier than a poisoned dagger. Behind the scenes of heroic battles and magical realms lies a seething underbelly of danger and deception. This world of intrigue holds endless possibilities for adventure, as heroes duel with words instead of steel, plot daring heists, and engage in battles of wills against relentless nemeses. A high-stakes game of shadows and secrets is yours to master-if you have the wits! Whether the heroes are taming the blood-soaked back alleys of their favorite metropolis or jockeying for the queen's favor alongside highborn nobles, Pathfinder RPG Ultimate Intrigue is an invaluable companion to the Pathfinder RPG Core Rulebook. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder RPG Ultimate Intrigue includes: * The vigilante, a new character class that lives two lives-that of an unassuming member of the community, and a cloaked crusader with his own agenda! * New archetypes for alchemists, bards, druids, hunters, inquisitors, investigators, mesmerists, rangers, rogues, slayers, spiritualists, and more! * New feats and magic items for characters of all sorts, granting mastery of street-smart combat, impenetrable disguises, and misdirection. * Dozens of spells to manipulate tense social settings, whether to reveal adversaries' secrets or hide the truth. * A complete system of influence, providing new goals and rewards to challenge players and link their fortunes to nonplayer characters and organizations. * Systems and advice to help Game Masters introduce a variety of new encounters into their games-daring heists, extended pursuits, and tense searches for buried secrets. * Rules for social combat and verbal duels, allowing characters to use words as weapons to sway hearts and humiliate foes. * ... and much, much more!
    • £14.39
    • RRP £17.99
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