Role-playing & War Games Books

  • AONME
    • £31.59
    • RRP £39.99
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    Delve into the occult secrets of psychic magic, mystic rituals, and esoteric sciences with Occult Adventures! Six new, occult-themed character classes bring the vast treasures of occultism and mysticism to Pathfinder players like never before. Set out on new adventures as a kineticist, medium, mesmerist, psychic, occultist, or spiritualist, or choose from dozens of archetypes for these and most existing Pathfinder RPG classes. Explore forbidden secrets long kept from the world to discover magical forces that unlock vast powers of mind and body. Uncover lost relics and proscribed spells to give your hero new powers in the fight against evil, and pick up new psychic tricks with a library of new feats based on occult traditions.
  • AKUPB
    • £11.29
    • RRP £12.99
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    One of the biggest problems facing wargamers is finding the time to actually play. Most commercially available sets of rules require several hours to set up and play to a conclusion; some can easily swallow up a whole day or weekend. For many gamers this means that their lavishly prepared miniature armies rarely get used at all. Apart from time, the other consideration is space, which further constrains the opportunities for a game. In One-hour Wargames, veteran gamer and rule-writer Neil Thomas has addressed both these problems. Now it is practical to play a game in around an hour on a normal dining table or living room floor. The book contains 8 (all-new) sets of very simple rules for various periods, from Ancient to WW2 and 30 scenarios which can be played using any of them, so you don't even have to take too much time thinking up a stimulating tactical situation and objectives. All the rules and scenarios are intended to be played on a 3ft x 3ft battlefield. The rules only require a small number of miniatures, so this really is an ideal way for new gamers, or veterans trying a new period, to get started with minimal investment of time and money. Also ideal for a quick game in the evening when a friend pops round. There are also sections on campaigns and solo games.
  • BHBUH
    • £43.19
    • RRP £53.99
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    Strap in and blast off! The Starfinder Roleplaying Game puts you in the role of a bold science-fantasy explorer, investigating the mysteries of a weird and magical universe as part of a starship crew. Will you delve for lost artifacts in the ruins of alien temples? Strap on rune-enhanced armor and a laser rifle to battle undead empires in fleets of bone ships, or defend colonists from a swarm of ravenous monsters? Maybe you'll hack into the mainframe of a god-run corporation, or search the stars for clues to the secret history of the universe or brand new planets to explore. Whether you're making first contact with new cultures on uncharted worlds or fighting to survive in the neon-lit back alleys of Absalom Station, you and your team will need all your wits, combat skill, and magic to make it through. But most of all, you'll need each other. This massive 560-page hardcover rulebook is the essential centerpiece of the Starfinder Roleplaying Game, with rules for character creation, magic, gear, and more-everything you need to play Starfinder as either a player or Game Master! The next great adventure in science-fantasy roleplaying takes off here, and the Starfinder Core Rulebook is your ticket to a lifetime of adventure amid the stars! The Starfinder Core Rulebook includes: * All player and Game Master rules in a single volume. * Complete rules for science-fantasy races like logical androids, telepathic lashunta, ysoki ratfolk, and more-plus all of the classic fantasy races of the Pathfinder Roleplaying Game! * 7 new science-fantasy classes, from the spellhacking technomancer to the starship mechanic with a remote-controlled robot. Will you be a heavily armored soldier, a charismatic envoy, a stealthy operative, an occult mystic, or the cosmically attuned solarian, who calls forth strange powers and shapes energy weapons from stars and black holes? * A detailed overview of Starfinder's core setting, including the planets of the Pact Worlds, their gods, major factions and threats, and more. * Complete rules for starship combat, as well as for building and customizing your starship. * Hundreds of science-fantasy weapons, armors, and items, both magical and technological, from plasma cannons and holy power armor to enchanted swords and cybernetic implants. * Hundreds of spells to let your mystic or technomancer tap into esoteric energies and rewrite the laws of physics. * Rules for alien environments, deadly traps, bizarre diseases and poisons, and everything else you need to craft exciting adventures. * Advice on converting Pathfinder RPG content to Starfinder, and vice-versa. * And much, much more!
  • BANJI
    • £18.39
    • RRP £27.59
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    Having rescued what remains of the Chernasardo Rangers, the heroes have their first chance to take the offensive against the Ironfang Legion when rumors emerge of the monstrous invaders massing to the north to siege the refinery town of Longshadow. If the Legion succeeds, their inhuman empire tightens its grip across western Nirmathas, and the mines and refineries would grant them all the raw materials their engine of war requires. But the Legion's heavy focus on Longshadow leaves their flanks vulnerable to a campaign of sabotage and harassment! Can the PCs end the hobgoblin siege, and in the process discover the secret behind the Ironfang Legion's lightning-quick raids and unseen troop movements? "Assault on Longshadow" is a Pathfinder Roleplaying Game adventure for 8th-level characters. The adventure continues the Ironfang Invasion Adventure Path, a war-torn homage to classic fantasy adventure in which the heroes defend their homeland from a savage invading army. A gazetteer of Longshadow, details on the history and faith of the goblin hero-god Hadregash, and selection of new monsters round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
  • AWLBO
    • £18.39
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    With their memories once again intact, the adventurers continue their pursuit of Count Lowls after hearing that he's set course for a lost city in a remote part of Casmaron called the Parchlands. On the race to find the wayward count before he does something terrible, the adventurers must first visit Cassomir where they believe he is meeting with an old associate, but find only danger in his absence. Then, they travel to Katheer, capital city of Qadira, to track down a blasphemous tome in a hidden library in order to find details of the count's destination. Finally with the information in hand, they venture to the slave-trading city of Okeno for the final piece of the puzzle and where they meet a mysterious and alien ally. The race is on to stop their crazed nemesis and learn more about his loathsome plans before they stumble onto something too large to tackle! "The Whisper Out of Time" is a Pathfinder Roleplaying Game adventure for 10th-level characters. The adventure continues the Strange Aeons Adventure Path, a twisted delve into madness that pits the heroes against the cosmic horrors of the Cthulhu Mythos. A selection of new monsters, an ecology of the yithian, a gazetteer of the city of Okeno, and the next installment of a new Pathfinder's Journal round out this volume of the Pathfinder Adventure Path. Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
  • BKYGS
    • £18.39
    • RRP £27.59
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    After working to secure their settlement on the lost continent of Azlant, the adventurers aid the colony by exploring the rest of the island in search of resources and to look for potential dangers. After a few days spent on exploratory missions and returning to the settlement each night, they begin to notice that some people in the settlement are acting strangely, a haunting echo of the clues left behind after the original settlers vanished. Sinister forces are at work in the colony and the adventurers must uncover a menacing threat to the settlement before they become the next victims of a vile plot. "Into the Shattered Continent" is a Pathfinder Roleplaying Game adventure for 4th-level characters. The adventure continues the Ruins of Azlant Adventure Path, a tale of survival on the deadly island remnants of humanity's first empire. A selection of new monsters, a gazetteer of the region, and a sampling of ancient treasures round out this volume of the Pathfinder Adventure Path! Each monthly full-color softcover Pathfinder Adventure Path volume contains an in-depth adventure scenario, stats for several new monsters, and support articles meant to give Game Masters additional material to expand their campaign. Pathfinder Adventure Path volumes use the Open Game License and work with both the Pathfinder RPG and the world's oldest fantasy RPG.
  • BIUFF
    • £35.19
    • RRP £43.99
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    The Jagdtiger was a logical extension of the creation of Jagdpanzer designs from tank designs such as the Jagdpanther from the Panther tank. The Jagdtiger used a boxy superstructure on top of a lengthened Tiger II chassis. The resulting vehicle featured very heavy armor and the powerful 128 mm PaK 44 L/55 gun capable of defeating any tank fielded in World War II, even at long ranges (+3,500 m). It had 250 mm armor on the turret front and 150 mm on the glacis plate, which made it invulnerable to any frontal fire. However it lacked a traversable turret and the main gun mount had a limited traverse of only 10 degrees; the entire vehicle had to be turned to aim outside that narrow field of fire. The Jagdtiger suffered from a variety of mechanical and technical problems due to its immense weight and under-powered engine. The vehicle had frequent breakdowns; ultimately more Jagdtigers were lost to mechanical problems or lack of fuel than to enemy action. Despite these shortcomings it was still very effective in defensive roles. Not the best, but definitely the biggest and heaviest of the Tank destroyers built during WWII. This mammoth was so big and heavy that it was problematic to transport it by railroad in Germany. It wasn't just the biggest vehicle of the war, it also had the biggest gun with the greatest caliber. And its power to kill tanks would be great even on the modern battlefield. So why wasn't it successful? Why didn't they build more of them? How did it "tick"? What units used it? Any modifications on the model? These questions and many more are answered in this second release of our new Tech series
  • AQLJX
    • £31.49
    • RRP £39.99
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    Inside Bestiary 5 lurk hundreds of new monsters ready for use in the Pathfinder Roleplaying Game. You'll find the death-dealing grim reaper, menacing deep ones, and the ground-shaking wood colossus. Alongside such terrors, there are also allies to be found, such as the whimsical leshi, the inscrutable esoteric dragons, and the powerful aerial servant! Pathfinder Roleplaying Game: Bestiary 5 is the fifth indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder Roleplaying Game Core Rulebook and Pathfinder Roleplaying Game Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium. Pathfinder Roleplaying Game Bestiary 5 includes: more than 300 different monsters; creatures that can warp the minds of their victims, including the caller in darkness, thought eater, and the bizarre brain mole; two new types of creature from beyond, the mysterious manasaputra and the truly vile sahkil, alongside new types of angels, demodands, and devils; monsters from the stars and beyond, like the insidious grays, twisted mutants, and advanced robots; new familiars, animal companions, and other allies; new templates to help you get more life out of classic monsters; appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat; expanded universal monster rules to simplify combat; challenges for every adventure and every level of play; and much, much more!
  • APKSQ
    • £31.49
    • RRP £39.99
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    Along with expansive details on Golarion's most prominent races you'll find whole chapters of exciting new character options, allowing you to make your favorite hero's culture more vital and valuable than ever before! Dozens of racial details and heritages also make choosing the perfect race easier than ever, whether you want to be a Varisian human or an archon-blooded aasimar. Pathfinder Campaign Setting: Inner Sea Races reveals new details on Golarion's most important races, including multiple human ethnicities.
  • BANJK
    • £31.99
    • RRP £39.99
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    The End is Nigh! Truly legendary heroes require truly legendary foes, and now these world-ending menaces have arrived! Within this book, you'll find hundreds of monsters for use in the Pathfinder Roleplaying Game. Test your mettle against Archdevils and the Horsemen of the Apocalypse, two-headed dragons and the Wild Hunt, conqueror worms or living statues haunted by dead gods, troops of goblins or strangely sentient oozes, and myriad other menaces suitable for all levels of play! Yet not every legend needs to tell of foes, and within these pages you'll also find that new empyreal lords, dragons from Heaven, and the mythical Green Man all stand ready to aid you on your quests-if you prove yourself worthy. Pathfinder RPG Bestiary 6 is the latest indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder Roleplaying Game Bestiary 6 includes: * More than 200 different monsters. * Strange new player-character-suitable races like the canine rougarou, the watery fey naiad, the crazed monkey goblin, and the Lovecraftian yaddithian, Darklands-dwelling munavri. * Powerful foes from myth and legend, such as the Archdevil Mephistopheles, Charon of the River Styx, and that notorious haunter of holidays known as Krampus! * New animal companions, constructs waiting creation by skilled spellcasters, and a new category of true dragon from the Outer Planes. * New templates to help you get more life out of classic monsters, including the shape-changing vermin-themed entothrope and the intelligent hivemind swarm. * Appendices to help you find the right monster, including lists by Challenge Rating, monster type, and habitat. * Expanded universal monster rules to simplify combat. * Challenges for every adventure and every level of play. * AND MUCH, MUCH MORE!
  • AWGDU
    • £31.99
    • RRP £39.99
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    Inside this time-saving tome dwells a wide variety of foes ready to challenge characters of any level, from a corrupt royal court to a sinister cult. The villains in this book can fit into nearly any campaign. Also included are new rules, feats, spells, and magic items, to give these villains the edge against the players! Pathfinder Roleplaying Game: Villain Codex is an essential addition to the Pathfinder Roleplaying Game Core Rulebook. This imaginative tabletop game builds on more than 10 years of system development and an open playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into a new era. Pathfinder Roleplaying Game: Villain Codex includes: Complete sections for 20 villainous organizations, including an arcane society, brutal slavers, carnival troupe, corrupt guard, cruel musketeers, death cult, demon knights, diabolical church, fang monastery, merchant caravan, merry outlaws, nature's scourge, regal court, ruthless brigands, savage marauders, scandalous pirates, secret society, sinister cult, slayer's guild, and a thieves' guild. It includes: information on each organizations history and structure, along with plot hooks to get players interested; new rules in each villain section, including feats, spells, and magic items; premade encounter groups, allowing Game Masters to quickly make use of the villains in each section; a wide variety of new stat blocks for each villain organization, utilizing the new rules from their entry in the book; and much much more!
  • BRPOO
    • £31.99
    • RRP £39.99
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    The evolution of the Pathfinder Roleplaying Game begins here! This 416-page rulebook contains everything you need to create and advance your Pathfinder Playtest character from level 1 to 20, as well as hundreds of new and updated spells, magic items, feats, and Game Master rules necessary to run a complete Pathfinder Playtest campaign! Delve the deepest dungeons with a brand-new goblin alchemist hero, or convert your favorite existing characters to the new system! With gorgeous interior art from Pathfinder cover artist Wayne Reynolds and new rules concepts on nearly every page, the Pathfinder Playtest Rulebook is your gateway to the future of Pathfinder. The only thing missing is your playtest feedback! (Note: The public playtest begins August 2 and runs through the end of 2018. Due to this limited time window, this book will NEVER be reprinted!)
  • BOKOE
    • £31.99
    • RRP £39.99
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    The Pact Worlds are the beating heart of the Starfinder campaign setting, a solar system full of citizens both familiar and bizarre. From the cosmopolitan corridors of Absalom Station to the carnivorous jungles of Castrovel or the floating cloud-cities of the gas giant Bretheda, this hardcover rulebook is your guide to Starfinder's core worlds and civilizations, and the perfect place to launch any adventure. Inside, you'll find: * In-depth gazetteers of the system's 14 major worlds, from high-tech Verces and the draconic empires of Triaxus to the necromantic wastleands of Eox or magical bubble cities floating on the surface of the sun. Each gazetteer features a detailed world map, residents and cultures, settlements and adventure locations, a unique theme to customize characters from that world, and more. * New playable alien races, from undead Eoxians to Castrovellian plant-people. * New starships, from the living vessels of the Xenowardens to sinister Hellknight dreadnoughts. * A codex of themed NPC stat blocks to help Game Masters create vivid encounters. * New archetypes for every class, including the Star Knight, Skyfire Centurion, and Divine Champion. * Tons of new weapons, armors, spells, feats, magic items, technological gadgets, and more to help outfit your adventurers.
  • BKXRS
    • £28.79
    • RRP £35.99
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    Battle or befriend more than 80 bizarre life forms in this creature collection for the Starfinder Roleplaying Game! Every new world and space station comes with its own dangers, from strange new cultures to robotic killing machines to alien predators ready to devour unwary spacefarers. Inside this book, you'll find rules and ecologies for creatures from across the known worlds, plus alien equipment and more. A robust system for creating your own creatures ensures that your parties never be without weird new aliens to fight or trade with, and racial rules for many of the new organisms let you be the alien, making Alien Archive not just a collection of creatures to kill, but a fascinating menu of creatures to be! Want to play a hyperevolved floating brain? A mighty dragonkin? A silicon-based crystalline slug? Explore the limits of your galaxy and your game with Starfinder Alien Archive!
  • AWGHL
    • £18.09
    • RRP £25.19
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    The people of Golarion are no strangers to the howl in the dark, the thing that goes bump in the night, or the icy touch of dread upon the back of the neck. Pathfinder Campaign Setting: Horror Realms explores those regions of the world where humanity ought not to tread, lore best left unlearned, and creatures whose names are synonymous with fear. Yet it is against such horrors that heroes are needed the most! This volume is a perfect companion for Pathfinder RPG Horror Adventures, and is intended for use with the Pathfinder Roleplaying Game and Pathfinder campaign setting, but can easily be used in any fantasy setting.
  • AZJES
    • £23.99
    • RRP £29.99
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    With more than 23,000 copies sold of the first edition, this second edition of the best-selling Bolt Action World War II wargaming ruleset from Osprey and Warlord Games presents streamlined and refined rules, incorporating all the FAQs and errata compiled over four years of intensive gameplay. It is fully compatible with the existing range of supplements and also introduces new material. Written by veteran game designers Alessio Cavatore and Rick Priestley, Bolt Action provides all the rules needed to bring the great battles of World War II to your tabletop. Using miniature soldiers, tanks and terrain, you can fight battles in the shattered towns of occupied France, the barren deserts of North Africa, and even the sweltering jungles of the Pacific. Army options are almost limitless, allowing you to build the kind of army that most appeals to your style of play, from heavily armored tank forces to lightly armed, but highly skilled infantry. The choice is yours.
  • AZFNK
    • £23.99
    • RRP £29.99
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    1944 Atomic testing at Los Alamos opens a rift in the fabric of space, while the detonation of the Fat Boy atomic bomb over Dresden creates a second. German and American scientists determine that signals are being transmitted through the rifts, many indecipherable, but some containing revolutionary scientific and technological theorems. Desperate for any military advantage, Germany and the US swiftly apply these discoveries to their war efforts, and incredible new weapons begin to appear on the battlefield. Angered by America's refusal to share the secrets of Rift-tech, Stalin declares war on the US and Britain, and the Allies are fractured. 1947 World War II has entered a completely new phase. Power-armoured infantry armed with personal wonder-weapons follow super-heavy tanks and mechanised walkers into battle, smashing defences with colossal firepower, while genetic monstrosities are sent out to hunt and terrorise enemy forces. This is the new nature of war. This is Konflikt '47. *** With rules inspired by the award-winning Bolt Action system, this standalone game takes World War II to a completely new level, and offers everything required to harness the incredible weapons and technologies made possible by the rift signals, and to engage in tabletop battles for supremacy and survival.
  • BQAGR
    • £23.99
    • RRP £29.99
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    The fate of a nation hangs in the balance. Israel cannot afford to lose a single battle. One defeat would mean the destruction of the tiny Jewish state. Not waiting to be attacked by the Arab forces massing on its borders, Israel strikes first. Hundreds of tanks sweep across the border and punch through the enemy defences, with infantry following up to clear the way for the advance to continue. After six days of brutal fighting, the war was over. A thousand tanks lay strewn across the desert. Tens of thousands of soldiers lay dead and wounded. Israel had survived, but the Arabs vowed that any peace would be short lived. Fate of a Nation brings the Arab-Israeli Wars to the tabletop, allowing players to recreate the sweeping operations that helped to shape the Middle East. Take command of your forces and see how you fare in one of the Cold War's most volatile regions.
  • BRNLM
    • £23.99
    • RRP £29.99
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    The Art of Ni no Kuni (TM)II: REVENANT KINGDOM is a lavish full-color book showcasing the best art from the highly anticipated roleplaying game. Developed by Level-5 and with collaboration from legendary Studio Ghibli animator Yoshiyuki Momose, Ni no Kuni (TM)II: REVENANT KINGDOM is a beautiful, characterful and exciting game. This book is the ultimate fan resource, showcasing the development of the amazing characters, monsters, vehicles and locations from initial concept sketches through to the finished artworks.
  • BGPOB
    • £11.09
    • RRP £16.79
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    Whether from the lightless depths of ocean trenches or azure tropical seas, heroes rise from beneath the waves. Pathfinder Player Companion: Blood of the Sea explores the mystical paths and strange abilities of seaborn adventurers--and those who hunt them. Discover the secrets of aquatic elves, gillmen, merfolk, tritons and more. New magic items aid aquatic characters in adventuring on land and take land-dwelling characters into the mysterious deep, while new spells grant mastery over the waters. A host of other new archetypes, feats, and more allow characters of all types to infuse themselves with the power of the sea. Dive into Blood of the Sea and discover oceans of possibility!
  • AQYMY
    • £11.33
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    Every morning Odin sends his ravens, Huginn and Muninn, across the entire world to bring back news of what life is like on Earth. Naturally, after thousands of years, they've gotten a little competitive...Race through the landscape in opposite directions to be the first to return to Odin. Focus on speed, or enlist the help of the trickster god Loki to create shortcuts and hinder your opponent. Can you be certain Loki's changes won't help your opponent instead? There's only one way to find out! This revised edition of Thorsten Gimmler's award-winning game has been completely redesigned, with new rules and a beautiful new art style inspired by Norse mythology. Odin's Ravens was the winner of the International Gamers Award for best General Strategy game. Long out of print, this two-player is a family classic which will be cherished for generations.
  • BLOAV
    • £11.29
    • RRP £16.95
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    In the Battle for Britain series, well-known historical illustrator Peter Dennis breathes life back into the 19th century paper soldier, supplying all the artwork neede to create the armies which struggled for supremacy through our island history. Here, the Legions of Rome and the fierce Celtic inhabitants of Britannia can clash again using simple rules from veteran wargamer Andy Callan. This source book shows you how to copy and make any number of colourful and durable stands of troops using traditional skills with glue and scissors. To play the game you will need a tabletop playing surface, a tape measure and a handful of dice.
  • AWGHM
    • £11.19
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    There are far more fantasy races than just elves and dwarves! Pathfinder Player Companion: Blood of Beasts delves into individual details about seven races: the feline catfolk, froglike grippli, fox-tailed trickster kitsune, snakelike nagaji, cunning ratfolk, raven-headed tengu, and monkeylike vanara. Information for each race includes an examination of their place in the world of Golarion, expansions of their racial options, and new player options that can be used by characters of many races such as the luck magic created by catfolk, and the ki powers perfected by vanaras. Each monthly 32-page Pathfinder Player Companion contains several player-focused articles exploring the volume's theme as well as short articles with innovative new rules for all types of characters, as well as traits to better anchor the player to the campaign.
  • BKYGR
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    Not all adventurers are exemplars of heroism, righteousness, and justice, but that doesn't make them any less capable at getting the job done. With Pathfinder Player Companion: Antihero's Handbook, you'll find new rules options for characters on the shady side of the moral spectrum. Whether you need a less-than-heroic background to justify your character's flaws, are looking to join an antiheroic organization, or seek ways to play cowardly, corrupt, or damaged adventurers, this book has just what you seek. Featuring new character archetypes for fallen characters, exploitative teamwork feats, new alchemical items and discoveries, and magic items, Pathfinder Player Companion: Antihero's Handbook is the perfect guide for anyone not willing to stick to the straight and narrow.