Production & Technology Books
Aspiring Spielbergs have never had it better. With smartphones and tablets getting ever more powerful, movie making is more accessible than ever before.
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The Movie Making Book will teach you all the skills you need to get started in film-making and is bursting with mini projects and enjoyable games.
It also has advanced projects so that you can put all your skills to the test and advice on the best ways to share your creations online so that they will get the most views.
AEPHJ 9 years +9 years +
Imagine all the Wimpy Kid laughs you've had from reading the diaries, all the best bits you talk about with your friends and all the cartoons of Greg Heffley you've had a go at drawing yourself. Now imagine it all - on screen! "The Wimpy Kid Movie Diary" goes behind the scenes of each of the three Wimpy Kid movies to tell the story of Greg Heffley from the funniest cartoon character ever, to a real live person on the big screen. A full-colour diary complete with photographs, script pages, storyboard sketches, costume designs, and more hilarious Wimpy Kid drawings by Jeff Kinney. "The Wimpy Kid Movie Diary" is the perfect companion to the phenomenally bestselling series.
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Learn from the men who changed animation forever. Walt Disney's team of core animators, who he affectionately call his "Nine Old Men," were known for creating Disney's most famous works, as well as refining the 12 basic principles of animation. Follow master animator and Disney legend Andreas Deja as he takes you through the minds and works of these notable animators. An apprentice to the Nine Old Men himself, Deja gives special attention to each animator and provides a thoughtful analysis on their techniques that include figure drawing, acting, story structure, and execution. The in-depth analysis of each animator's work will allow you to refine your approach to character animation. Rare sequential drawings from the Disney archives also give you unprecedented access and insight into the most creative minds that changed the course of animation. * Instruction and analysis on the works of each of the Nine Old Men broaden your creative choices and approaches to character animation * Original drawings, some never-before-seen by the public are explored in depth, giving you behind-the-scenes access into Disney animation history * Gain first-hand insight into the foundation of timeless characters and scenes from some of Disney's most memorable feature and short films
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Now updated--the step-by-step secrets to capturing great moments on film With all the recent advancements in filmmaking technology, more people than ever are trying their hand at filmmaking. Keeping up with the newest information in this booming field, this updated edition of Filmmaking For Dummies features up-to-the-minute coverage of the latest and greatest hardware, software, accessories, and trends--including high-definition technology and new outlets for films such as YouTube and MySpace. It demystifies the nuts-and-bolts of filmmaking, from developing a project and securing financing to hiring a cast and crew, editing, and getting distribution. This new edition also provides new movie examples and updated contacts and resources. Whether people want to become professional filmmakers or simply shoot quality home movies, this practical guide has all the advice and tips needed to succeed.
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Academy Award-winning writer/director James Cameron, the maker of "Titanic" and the "Terminator" series, has been crafting "Avatar" for over ten years. The film follows the story of Jake, an ex-marine who becomes torn between his allegiance to his fellow humans on earth and the aliens who populate the planet of Pandora. "The Art of James Cameron's Avatar", the companion book to this epic 3-D action adventure, explores the developmental and conceptual art used by the creative team - art directors, visual effects designers, animators, costume designers and creature makers - to bring Cameron's vision to life. With over 100 exclusive full-color images including sketches, matte paintings, drawings and film stills, "The Art of James Cameron's Avatar" reveals the process behind the creation of set designs for the film. It also includes character, creature and set development as envisioned by the award-winning visual effects team. With interviews and stories by members of the film's world-class team, "The Art of James Cameron's Avatar" brings readers behind the scenes of this unprecedented movie-going experience.
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The Art of DreamWorks Animation marks the studio's twentieth anniversary and pays homage to the animators who brought iconic characters like Shrek and Po to life. Brimming with concept art, pre-production designs and character sketches, the book celebrates the art of animation and offers unprecedented behind-the-scenes access into the DreamWorks Animation archive. Essays by DreamWorks visionaries such as Spielberg and Katzenberg provide insider perspectives on the studio's most popular films, as does running commentary from artists and directors on all of DreamWorks thirty projects to date.
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With a myriad of options and technology available to filmmakers, making a film is more affordable than ever. As legions of would-be filmmakers aspire to put their dreams on screen, to become the next Scorsese or viral YouTube hit, this comprehensive guide is more essential than ever. Covering digital video, film and even DSLR still cameras with video capabilities, two award winning filmmakers and teachers address all aspects of filmmaking.
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The BBC's lavish adaptation of "Pride and Prejudice", starring Colin Firth, was eighteen months in the making and continues to captivate audiences today. This indispensable companion to the series is packed with colour photographs, interviews and lavish illustrations. Follow a typical day's filming, including the wholesale transformation of Lacock village into Jane Austen's Meryton. Discover how Colin Firth approaches the part of Darcy, how actors' costumes and wigs are designed and how Carl Davis recreates the period music and composes an original score. Piece together the roles of behind-the-scenes contributors from researchers to fencing masters.
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Putting readers into the shoes of film and TV professionals, Adventures in the Lives of Others is a gripping insider's account of ethics, problem-solving and decision-making at the cutting edge of documentaries and factual television.Both accessible and authoritative, the book brings together a range of intimate, candid accounts of the struggles involved in making documentary film and television, from Grey Gardens and Hoop Dreams to Man on Wire, Super Size Me and Benefits Street. Contributors include legends of the documentary world, eminent filmmakers at the top of their game, emerging directors and producers, and some of the world's most powerful and respected executives. In specially-commissioned pieces, they explore the ethical dilemmas involved in uncovering secrets and breaking taboos, accessing closed and dangerous worlds, fighting injustice, filming raw sex and violence, documenting acts of evil, and the many challenges of turning real life into compelling entertainment.
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What do a script, actors, some money, a crew, and a camera add up to? A good start. Good editing takes the film the rest of the way. This second edition of Cut by Cut: Editing Your Film or Video covers the current landscape of post-production process, taking the reader step by step through the editor's journey from receiving dailies to delivering on film, tape, file, or disk for YouTube, cinema, Blu-ray, or TV.
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The book guides the filmmaker through the operation of digital editing systems, sound and music editing and the mix, and tape, tapeless, and film workflows. The middle section lasers in on how to edit the footage: Make cuts, video effects, overlaps, and cheat shots as well as how to approach different genres such as comedy, documentary, drama, and music videos. The final section takes on music and sound editing and the mix, and wraps up by describing finishing processes including online, negative cutting, and DI processes.
Clearly and completely lays out the editing journey from the first frame of the shoot to the final show sent out to tube, cinema, disk, or web for the world to see. Details the post-production process from dailies to finishing via online, negative cut, disk authoring, and the DI process. Describes how to approach cutting the footage: Make your first edits, deal with mismatches, and conquer action and dialogue scenes. Has additional advice distilled from fifteen interviews of working editors in multiple genres: features, news, MTV, comedy, reality TV, corporate, and more.
Written by a master Hollywood editor who has worked on all types of projects from features to TV comedies to infomercials to documentaries to corporate videos and more.
This is a foundation course in the art and practice of digital animation. Step-by-step tutorials, practical tasks and assignments explain the entire animation process and allow you to practice newly learned techniques and processes. Tips, trade secrets and career advice will help you take your next steps in the animation industry whether you want to work for a small independent company, work freelance or join one of the worlds largest animation studios.
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Animation is one of the hottest areas of filmmaking today and the master animator who bridges the old generation and the new is Richard Williams. During his nearly fifty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation exemplified by the films from Pixar.Perhaps even more important, though, has been his dedication in passing along his knowledge to a new generation of animators. In this book, based on his sold-out master classes in the United States and across Europe, Williams provides the underlying principles of animation that every animator from beginner to expert, classic animator to computer-animation whiz needs. He illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system. In this revised edition, he expands upon and illuminates more difficult areas of animation, such as animal action and gaits and the correct use of live action, to help animators push the medium in new directions."
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Just as Star Wars: Episode VI Return of the Jedi completed the most successful cinematic trilogy of its generation, perhaps of all time, this splendid thirtieth-anniversary tribute concludes New York Times bestselling author J. W. Rinzler's trio of breathtaking books celebrating George Lucas's classic saga. Once again, the author's unprecedented access to the Lucasfilm Archives has yielded a mother lode of fascinating and often unexpected revelations from behind the scenes of a blockbuster in the making. Brimming with previously unpublished photos, concept artwork, script excerpts, storyboards, on-set interviews and present-day commentary, The Making of Return of the Jedi chronicles 'how George Lucas and his crew of extroverted artists, misfits and expert craftspeople roused themselves to great heights for a third time' to create the next unforgettable chapter in one of the most beloved stories in movie history. Get up close to the action and feel like a studio insider as: * George Lucas, Oscar-nominated screenwriter Lawrence Kasdan and director Richard Marquand huddle in a script conference to debate the destinies of iconic Star Wars characters * The artists and technicians at the ground-breaking Industrial Light & Magic facility surpass their own revolutionary innovations with boundary-pushing new visual effects * A crack team of sculptors, puppeteers, actors and 'monstermakers' brings Jabba the Hutt and his unsavoury cohorts to startling, slobbering life * Actors and crew race to the finish line at Elstree Studios, in a fiery desert and beneath the canopy of a dense redwood forest to provide answers to the questions that audiences had waited three years to find out: Is Darth Vader really Luke's father? Who is the mysterious 'other'? And who, or what, is the Emperor? Star Wars luminaries from both sides of the camera, including Mark Hamill, Harrison Ford, Carrie Fisher, Anthony Daniels, Peter Mayhew, David Prowse, Alec Guinness, director Richard Marquand, producer Howard Kazanjian, Ralph McQuarrie, Joe Johnston, Dennis Muren, Phil Tippett and mastermind George Lucas, all weigh in with candid insights on everything from technical crises and character design, to the Ewoks and the ultimate challenge of bringing this phenomenal space fantasy to a dramatic close. A gloriously illustrated and painstakingly researched tribute to a truly spectacular movie, The Making of Return of the Jedi invites you to return to a galaxy ...far, far away.
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Indie Film Producing explains the simple, basic, clear cut role of the independent film producer. Raising funds to do your dream project, producing award-winning films with a low budget, putting name actors on your indie film-it's all doable, and this book guides you through the entire process of being a successful producer with bonus tips on how to effortlessly maneuver through the sphere of social media marketing and fundraising tactics. Indie film producer Suzanne Lyons pilots you through the actual making of low budget films to show you how easy and fun it can be. Laid out in a step-by-step, A to Z, matter-of-fact style that shows how the producer's role can be easy, how to treat the film as a business, and especially how to avoid the painful pitfalls faced by so many producers, this book gives you the essential tools you need to make your film a success from the ground up. . Begins with the earliest stages of concept development, continues through production & post, and ultimately concludes with distribution . Shows you how to create a buzz for your film through marketing and promotions . Interviews with global producers who produced films using social media, festivals, apps, and more, give you real-world insight that can be applied to your own films . Website points you to a fantastic collection of resources that you'll need to produce your own films (http://booksite.focalpress.com/indiefilmproducing)
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Get closer than ever to the movie that changed the movies. This behind-the-scenes spectacular of 2001: Space Odyssey sheds light on the lead actors, senior production designers, special-effects experts, who together with the intricate mastermind of Kubrick himself, revolutionized science fiction and the art of cinema. Previously available as part of the multi-volume and instant sell-out Collector's Edition, this exhaustive visual record includes on and offset photographs, pre-production paintings, conceptual designs, and publicity materials from the Kubrick archives. With numerous fold-outs, these dazzling images offer insight both into Kubrick's meticulous directorial methods, and into the mysteries and magnetism of a film at once vast in scope and intricate in its human interest. Written and researched over several years by the outer space, special effects, and technology journalist Piers Bizony, this compendium is both an exhaustive labour of love and a monument to a masterpiece of 20th century culture.
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"Animation Sketchbooks" presents the private notebooks, sketches and doodles of over 50 of the worlds most inventive, innovative and admired contemporary animators. From left-field satire to hit childrens TV series, from short animations for websites to full-scale, internationally distributed films, a wide array of creative work is represented in depth in this fascinating volume.
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How To Write Everything is the ultimate writer's handbook. It tells you about every aspect of writing, from having an idea to getting the idea out into the world and getting paid for it, too. It covers everything from journalism to screen-writing, from speeches to sketches, from sitcoms to novels. With thirty years' experience as an award-winning script-writer, journalist, author and broadcaster David Quantick is ideally suited, as a writer, to write this definitive writer's guide to writing...everything.
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"Show me a world I haven't seen before!" These words from veteran cinematographer Barry Braverman will resonate as you read (and re-read) this revamped edition of Video Shooter.
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The third edition takes you beyond the technicalities of sensors, lenses, and tripods, to instil a practical and inspired appreciation for the craft of both the camera and the stories you choose to tell. Braverman draws from decades of personal experience on high-profile documentaries and feature films to explain the makings of a compelling visual storyteller.
This is no ordinary dull-as-dishwater camera book! With wit and humour Video Shooter, Third Edition explores the discipline of the 2D and 3D imagemaker, from the need to maintain a clear point of view and eyeline, to the emotional impact of lens choice and color palette. You'll learn to avoid generic shots and angles, and apply the principle of exclusion to maintain rigorous control of the frame. You'll understand how close-ups can drive a story and how composition, selective focus, and simple lighting direct the viewer's eye inside the frame. Most of all you'll learn not to make it too easy - by challenging your viewers, you'll elevate the value of your work and your reputation as a craftsman. Whether you shoot with a sophisticated 4K camcorder, large-sensor DSLR, or an iPhone, the lessons of Video Shooter, Third Edition will enhance your storytelling skills by helping you exploit a camera's capabilities to the maximum.
New to Video Shooter, Third Edition:
3D storytelling and techniques fundamentals of image capture and stereo production with an emphasis on simple integrated one-piece 3D camcorders
Video storytelling with DSLRs how to get the best look out of these large sensor cameras despite the compromises
Post-camera imaging, filtering, stabilizing
Outputting your show to the Web or DVD
Insights into the working life of a video shooter - how to identify and land your ideal job, and work successfully with ego-crazed collaborators
End of chapter study guides with review questions for educators
A companion website provides supplemental materials, including video tutorials based on the lessons in the book.
Wes Anderson is the most influential comedic voice from the past two decades of American cinema. A true auteur, his intimate involvement in each of his films; Bottle Rocket, Rushmore, The Royal Tenenbaums, The Life Aquatic with Steve Zissou, The Darjeeling Limited, Fantastic Mr. Fox and Moonrise Kingdom, includes scriptwriting, set design, soundtrack selections and unit photography. Anderson's visual artistry, inimitable tone and idiosyncratic characterisations make each of his films instantly recognisable as "Andersonian."The Wes Anderson Collection is the first in-depth overview of Anderson's work, guiding readers through the life and career of one of the most talked-about contemporary filmmakers. Previously unpublished photos, artwork and ephemera complement a book-length interview between Anderson and award-winning film critic Matt Zoller Seitz, who offers insights into Anderson's creative process, influences, and the production of his films. These elements come together in a meticulously designed object in the spirit of Anderson's movies: melancholy and playful, wise and childish--and thoroughly original.
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We all love stories. But why do we tell them? And why do all stories function in an eerily similar way? John Yorke, creator of the BBC Writers' Academy, has brought a vast array of drama to British screens. Here he takes us on a journey to the heart of storytelling, revealing that there truly is a unifying shape to narrative forms - one that echoes the fairytale journey into the woods and, like any great art, comes from deep within. From ancient myths to big-budget blockbusters, he gets to the root of the stories that are all around us, every day.
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Keith Partridge is probably the world's most experienced and famous practitioner of a rare trade. His filming has recorded expeditions all over the world in some of its most beautiful and hostile environments. The Adventure Game is the story of his life told through several expeditions ranging from the deep caves of Papua New Guinea to the summit of Mount Everest.
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The Pleasures of Structure starts from the premise that the ability to develop a well understood and articulated story structure is the most important skill a screenwriter can develop. For example, good structure requires a great premise and rigorous character development. Without clear character motivations and goals--which are themselves indicative of key structural beats--your story is going exactly nowhere. Using the simple and flexible 'W' model of screenplay structure developed in the prequel Write What You Don't Know, Hoxter sets this out as its starting point. This model is tested against a range of examples which are chosen to explore the flexibility not only of that model but of movie storytelling more generally. Writers and students often worry that they are asked to work 'to formula'. This book will test that formula to breaking point. For example, the first case study will offer the example of a well written, professional, mainstream movie against which our later and more adventurous examples can be compared. So the lessons we learn examining the animated family adventure movie How To Train Your Dragon lead us directly to ask questions of our second case study, the acclaimed Swedish vampire movie Lat den Ratte Komma In (Let The Right One In). Both movies have protagonists with the same basic problem, the same goal, and they use the same basic structure to tell their stories. Of course they are very different films and they work on their audiences in very different ways. Our linked case studies will expose how simple choices, like reversing the order of elements of the protagonist's transformational arc and shifting ownership of key story beats, has an enormous impact on how we respond to a structural model that is otherwise functionally identical.
In Disney's animated musical film, Frozen, the Snow Queen holds a kingdom under a spell that traps them in a harsh and grueling eternal winter. Anna, the Snow Queen's sister and Anna's friend Kristoff undertake an adventure of Everest proportions, facing magic and mystical creatures, to capture the Snow Queen and save the kingdom from destruction. The Art of Frozen features concept art from the making of the film, including character studies and sculpts, colour scripts, storyboards and more, alongside interviews and with the film's artists about the making of this adventurous animated film.
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Alfred Hitchcock was a strange child. Fat, lonely, burning with fear and ambition, his childhood was an isolated one, scented with fish from his father's shop. Afraid to leave his bedroom, he would plan great voyages, using railway timetables to plot an exact imaginary route across Europe. So how did this fearful figure become the one of the most respected film directors of the twentieth century? As an adult, Hitch rigorously controlled the press' portrait of himself, drawing certain carefully selected childhood anecdotes into full focus and blurring all others out. In this quick-witted portrait, Ackroyd reveals something more: a lugubriously jolly man fond of practical jokes, who smashes a once-used tea cup every morning to remind himself of the frailty of life. Iconic film stars make cameo appearances, just as Hitch did in his own films. Grace Kelly, Carey Grant and James Stewart despair of his detached directing style, and, perhaps most famously of all, Tippi Hedren endures cuts and bruises from a real-life fearsome flock of birds. Alfred Hitchcock wrests the director's chair back from the master of control and discovers what lurks just out of sight, in the corner of the shot.
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