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The best animation books focus on the techniques used in various elements of the entertainment industry - from hand-drawn cartoons to the state-of-the-art CGI.

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Animation Books

The best animation books focus on the techniques used in various elements of the entertainment industry - from hand-drawn cartoons to the state-of-the-art CGI.

  • Disney Frozen 2 The Magical Guide

    DK

    Product Code: CAYDR
    Hardback
    DK's Frozen 2: The Magical Guide is the ultimate companion to Disney's highly anticipated second installment in the Frozen franchise. Covering all of the movie's characters, plus key locations, themes and iconic moments, this magical guide is a must-have title for Disney movie fans, or fans of the hugely popular Frozen franchise. Directed by Chris Buck and Jennifer Lee, and produced by Peter Del Vecho, Walt Disney Animation Studios' feature-length follow-up to 2013's Oscar (R)-winning film Frozen is slated for theaters on November 22, 2019. Kristen Bell, Josh Gad, Idina Menzel and Jonathan Groff are reprising their roles in an all-new story. Why was Elsa born with magical powers? The answer is calling her and threatening her kingdom. Together with Anna, Kristoff, Olaf and Sven, she'll set out on a dangerous but remarkable journey. In Frozen, Elsa feared her powers were too much for the world. In Frozen 2 she must hope they are enough. (c)2019 Disney
    • £7.99
    • RRP £9.99
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  • Mickey Mouse Museum

    Product Code: BSVTS
    Hardback
    Celebrate 90 years since the birth of Disney's most iconic creation with this Welcome to the Museum style collection, showcasing Mickey's progression through art styles from his very first appearance to the present day. The Mickey Mouse Museum gives readers the experience of a fascinating exhibition from the pages of a beautiful book. This stunningly curated collection includes rarely-seen artwork from the Disney archives, from concept sketches to final drawings. Chronicling the journey of the world-famous Mickey Mouse, this book is a must-have addition to any collector's shelf.
    • £16.00
    • RRP £20.00
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  • How to Draw Digital Manga and Anime

    Tim Seelig

    Product Code: ATJXK
    Paperback
    A comprehensive practical guide to digital manga and anime, suitable for both complete beginners and experienced digital artists. An informative introduction covers all the equipment you will need, with step-by-step guides to using the tools of Adobe Photoshop to create different effects. It also covers the translation of manga characters to the screen in the creation of anime, including the software you will need, pre-production and animation.
    • £6.89
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  • Pulling a Rabbit Out of a Hat

    Ross Anderson

    Product Code: BXXED
    Paperback
    Who Framed Roger Rabbit emerged at a nexus of people, technology, and circumstances that is historically, culturally, and aesthetically momentous. By the 1980s, animation seemed a dying art. Not even the Walt Disney Company, which had already won over thirty Academy Awards, could stop what appeared to be the end of an animation era. To revitalize popular interest in animation, Disney needed to reach outside its own studio and create the distinctive film that helped usher in a Disney Renaissance. That film, Who Framed Roger Rabbit, though expensive and controversial, debuted in theaters to huge success at the box office in 1988. Unique in its conceit of cartoons living in the real world, Who Framed Roger Rabbit magically blended live action and animation, carrying with it a humor that still resonates with audiences. Upon the film's release, Disney's marketing program led the audience to believe that Who Framed Roger Rabbit was made solely by director Bob Zemeckis, director of animation Dick Williams, and the visual effects company Industrial Light & Magic, though many Disney animators contributed to the project. Author Ross Anderson interviewed over 140 artists to tell the story of how they created something truly magical. Anderson describes the ways in which the Roger Rabbit characters have been used in film shorts, commercials, and merchandising, and how they have remained a cultural touchstone today.
    • £29.50
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  • The Art of Toy Story 4

    Josh Cooley

    Product Code: BXLFC
    Hardback
    With a story that's spanned more than 20 years, the adventures of Woody, Buzz Lightyear, and the gang have captured the hearts of millions. The Art of Toy Story 4 invites readers to explore the next installment of Pixar's beloved franchise through never-before-seen concept art, character studies, process animation, storyboards, colorscripts, and more. Featuring exclusive interviews with the production team on the making of the film and insights into their creative vision, The Art of Toy Story 4 reveals the vivid imagination that brought this story to life.
    • £27.99
    • RRP £35.00
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  • Toy Story - Woody's Augmented Reality Adventure

    Jane Kent

    Product Code: BXKQT
    Hardback
    Once you've downloaded the free app you just scan the pages and all the toys jump out in 3D animation onto your book. Play with Woody; press Buzz's buttons to open his wings, trigger his laser light and sounds; fill Hamm with coins. Help Woody and his friends collect the augmented reality clues and then unlock a hidden Toy Story 4 character! It's an augmented reality adventure to infinity... and beyond!
    • £9.89
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  • Comic Books Incorporated

    Shawna Kidman

    Product Code: BXJLE
    Paperback
    Comic Books Incorporated tells the story of the US comic book business, reframing the history of the medium through an industrial and transmedial lens. Comic books wielded their influence from the margins and in-between spaces of the entertainment business for half a century before moving to the center of mainstream film and television production. This extraordinary history begins at the medium's origin in the 1930s, when comics were a reviled, disorganized, and lowbrow mass medium, and surveys critical moments along the way--market crashes, corporate takeovers, upheavals in distribution, and financial transformations. Shawna Kidman concludes this revisionist history in the early 2000s, when Hollywood had fully incorporated comic book properties and strategies into its business models and transformed the medium into the heavily exploited, exceedingly corporate, and yet highly esteemed niche art form we know so well today.
    • £26.99
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  • Inside Family Guy

    Frazier Moore

    Product Code: BXHTO
    Hardback
    Foreword by Seth MacFarlane On the twentieth anniversary of the seven-time Emmy Award-winning Fox animated television series comes Inside Family Guy: An Illustrated History, a fully illustrated, full-color visual guide honoring its reign-from storyboards to character sketches to script excerpts to cast and crew interviews-and giving fans exclusive access behind the scenes. This comprehensive guide is an essential collector's item for the millions and millions of Family Guy fans around the world. Featuring 240 pages of concept art, exclusive interviews with crew and cast members-including Seth MacFarlane, Seth Green, Mila Kunis, Alex Borstein, and Mike Henry-script excerpts, production notes, and countless insights on the making of the episodes as well as fan favorite characters Meg Griffin, Stewie Griffin, Glenn Quagmire, Brian Griffin, Lois Griffin, and Cleveland Brown, this is the ultimate guide to one of the most popular animated shows ever created. Commentary from the crew will walk fans through every step of production, from conception meetings to the final print, detailing not only the artistic process but the history of its creation as well. Featuring storyboards, costume designs, reference photographs, immaculate background paintings and much more, the world of Family Guy and its memorable characters has never been revealed in such gorgeous detail before.
    • £20.00
    • RRP £25.00
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  • Cartoon Vision

    Dan Bashara

    Product Code: BWJVF
    Paperback
    In Cartoon Vision Dan Bashara examines American animation alongside the modern design boom of the postwar era. Focusing especially on United Productions of America (UPA), a studio whose graphic, abstract style defined the postwar period, Bashara considers animation akin to a laboratory, exploring new models of vision and space alongside theorists and practitioners in other fields. The links--theoretical, historical, and aesthetic--between animators, architects, designers, artists, and filmmakers reveal a specific midcentury modernism that rigorously reimagined the senses. Cartoon Vision invokes the American Bauhaus legacy of L szl Moholy-Nagy and Gy rgy Kepes and advocates for animation's pivotal role in a utopian design project of retraining the public's vision to better apprehend a rapidly changing modern world.
    • £26.99
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  • The Moving Image Workshop

    Heather D. Freeman (University

    Product Code: BVUGQ
    Paperback
    If you need a fun, hands-on introduction to core animation techniques - then look no further! Heather Freeman guides you through a wide range of practical projects, helping you establish and build skills in narrative animation, motion graphics and visual effects. Each chapter begins by summarizing historical and theoretical concerns and connecting them with current practice and applications - all beautifully illustrated with stills from classic commercial and independent films, as well as contemporary examples from student work. Having established this context, the remainder of the chapter focuses on walking readers through their own creative projects. Topics covered include early animation technologies and techniques, scenes and staging, character animation, animated type, visual effects and motion graphics, pre- through post-production and experimental approaches to motion graphics. Dozens of sample files are available online, for experimentation and to get readers started on each exercise. The companion website also includes example animations as well as links to recommended software tutorials, recommended artist websites, blogs and animation channels.
    • £29.99
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  • The FLCL Archives

    GAINAX

    Product Code: BUQQQ
    Paperback
    Produced by legendary studios GAINAX and Production I.G, FLCL took anime to places it had never been with its spectacular off-the-wall animation, outrageous storyline, and endearing characters. This mesmerizing 6-episode series features everything from giant destructive robots to a crazy pink-haired alien woman, and its influence on the anime industry is felt to this day. The FLCL Archives collects artwork from this landmark production, including key promotional art, character and location designs, rough sketches, and more. Included are plenty of illustrator notes and even a look at early proposal documents for the series.
    • £28.79
    • RRP £35.99
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  • Family Traits

    Thomas Romain

    Product Code: BUQQF
    Hardback
    Discover the boundless creativity of a family passionate about artwork, where animator Thomas Romain adapts the drawings of his two young sons into beautiful watercolor illustrations. Family Traits features dozens of original character designs, creative commentary from both father & sons, rough concepts, bonus illustrations, and more.
    • £21.59
    • RRP £26.99
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  • Neon Genesis Evangelion: TV Animation Production Art Collection

    khara

    Product Code: BUPPY
    Hardback
    The Neon Genesis Evangelion television series revolutionized Japanese anime with its incredible animation, sophisticated storytelling, and dynamic mecha designs. This book is an archive of design sketches created for the 1995 television series, as well as the 1997 theatrical release. Included are draft artwork of characters, mecha, weapons, vehicles, interior and exterior locations, and more, all supported by the original artists' detailed design notes. This 432-page tome is a must-have for any fan of Neon Genesis Evangelion, animation production, and character design.
    • £28.79
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  • Stop Motion Filmmaking

    Christopher Walsh (Sheridan Co

    Product Code: BUJEV
    Paperback
    Based on a world-class curriculum and cutting-edge industry practices, Stop Motion Filmmaking offers step-by-step instruction in everything from puppet making and studio set-up to animation and filmmaking. Reflecting exciting advancements in the medium, animator and educator Christopher Walsh focuses closely on digital filmmaking techniques, and offers specific instruction for creating 3D designed and printed puppet components as well as hand-crafted elements. The book is enriched by exclusive online content in the form of detailed tutorials and examples, and by dynamic sidebars and inserts. Further accented by interviews with leading professionals from both the independent and major studio worlds, Stop Motion Filmmaking is designed for dedicated students of the art form, and provides invaluable training for any serious artist who is driven to bring frame-by-frame worlds to life through puppet animation.
    • £31.34
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  • I Moved to Los Angeles to Work in Animation

    Natalie Nourigat

    Product Code: BUGEN
    Paperback
    The story of one woman's quest to move to Los Angeles and got a job in animation...and how you can too. When artist Tally Nourigat left her life in Portland to move to Los Angeles and pursue a job in animation, she realized that despite her research, nothing truly prepared her for the wild world that awaited in the studios of Southern California. From grinding on storyboard test after storyboard test to getting a job at a major studio to searching for an apartment in...the Valley...this autobiographical how-to graphic novel explores the highest highs and lowest lows of pursuing a dream in animation. Brushed with a dose of humor and illustrated advice about salaries, studio culture, and everything in between, I Moved to Los Angeles to Work in Animation is the unique insider experience you won't find anywhere else.
    • £6.00
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  • The Life and Times of Ward Kimball

    Todd James Pierce

    Product Code: BTWSK
    Hardback
    Besides Walt Disney, no one seemed more key to the development of animation at the Disney Studios than Ward Kimball (1914-2002). Kimball was Disney's friend and confidant. In this engaging, cradle-to-grave biography, award-winning author Todd James Pierce explores the life of Ward Kimball, a lead Disney animator who worked on characters such as Mickey Mouse, Donald Duck, Jiminy Cricket, the Cheshire Cat, and the Mad Hatter. Through unpublished excerpts from Kimball's personal writing, material from unpublished interviews, and new information based on interviews conducted by the author, Pierce defines the life of perhaps the most influential animator of the twentieth century. As well as contributing to classics such as Snow White and the Seven Dwarfs and Pinocchio, from the late 1940s to the early 1970s, Kimball established a highly graphic, idiosyncratic approach to animation alongside the studio's more recognizable storybook realism. In effect, Ward Kimball became the only animator to run his own in-studio production team largely outside of Walt Disney's direction. In the 1950s and 1960s, he emerged as a director and producer of his own animation, while remaining inside Disney's studio. Through Kimball, the studio developed a series of nonfiction animation programs in the 1950s that members of Congress pointed to as paving the way for NASA. The studio also allowed Kimball's work to abandon some ties to conventional animation, looking instead to high art and graphic design as a means of creating new animated forms, which resulted in films that received multiple Academy Award nominations and two awards. Throughout his life, Kimball was a maverick animator, an artist who helped define the field of American animation, and a visionary who sought to expand the influence of animated films.
    • £30.50
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  • Twitch For Dummies

    Tee Morris

    Product Code: BTNOP
    Paperback
    The first full resource to offer advice on tapping into Twitch Twitch got its start as a live-streaming platform mostly populated by gamers and their fans. It's quickly grown to host streaming events of all kinds--concerts, conferences, production events like podcast recording sessions, and even pro sports. Twitch For Dummies helps initiate those new to streaming with advice on how to launch and build a Twitch channel. Podcasting For Dummies author Tee Morris guides readers through the basics of starting a channel, streaming games or live events, growing and interacting with an audience, and how to overcome common tech glitches. - Build a streaming studio - Create your Twitch profile - Find successful streaming strategies - Interact with your audience This guide offers friendly, reliable advice for broadcasters, marketers, and video fans on how to tap into the most popular online live-streaming service.
    • £14.39
    • RRP £17.99
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  • Ralph Breaks the Internet The Official Guide

    DK

    Product Code: BSMUJ
    Hardback 7 years +
    Join Wreck-It Ralph as he leaves his aracade and goes on a wild internet adventure! Say hello to old friends, such as Vanellope von Schweetz, and meet tons of new characters. Explore the amazing world of the internet, learn about cool vehicles and relive the movie's most unforgettable moments. Discover everything you need to know about the awesome new Disney movie, Ralph Breaks the Internet, in this fun-packed, fact-filled book. Wreck-It Ralph 2: Ralph Breaks the Internet: The Official Guide is the ideal companion to Disney's Wreck-It Ralph movie sequel. (c) 2018 Disney
    • £7.69
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  • Samurai Pizza Cats: Official Fan Book

    Tatsunoko Production

    Product Code: BRTWG
    Paperback
    Samurai Pizza Cats! They're fighting crime all over town! In the early 1990s, this trio of mechanoid feline fighters became the favorite heroes of many afternoon anime aficionados! Samurai Pizza Cats: Official Fan Book is the ultimate celebration of the original Japanese version of the show, "Kyatto Ninden Teyandee". Inside you'll find pinup artwork, character designs and profiles, episode summaries, rough concepts, and several exclusive interviews with the show's creators.
    • £28.79
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  • The Animators

    Kayla Rae Whitaker

    Product Code: BPWPE
    Paperback
    A dazzling story of female friendship, the cost of a creative life, and the secrets that can undo us. At a private East Coast college, two outsiders meet in art class. Mel is brash, brilliant, and wild. Sharon is shy, lovelorn, but ambitious. Together, they become an award-winning animation duo, living and working in Brooklyn, making short autobiographical films. But when the pair decide to base a new project on a long-buried childhood encounter, it forces them to examine the relationships they have with their families, lovers, and even each other.
    • £8.19
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  • BoJack Horseman: The Art Before the Horse

    Chris McDonnell

    Product Code: BPVLS
    Hardback
    Netflix's BoJack Horseman has quickly become one of the most critically acclaimed animated comedy series in recent memory. Set in an off-kilter, cynically spun rendering of modern-day Hollywood, the show follows washed-up horse actor BoJack Horseman (voiced by Will Arnett) as he attempts to turn his life around. BoJack Horseman: The Art Before the Horse is the official behind-the-scenes companion to this cult-hit series. Part oral history sourced from original interviews with the show's cast and crew, part art book-including sketches, storyboards, and background art-this book will trace the series from conception to post-production. Beginning with the initial development of creator/ showrunner Raphael Bob-Waksberg and production designer Lisa Hanawalt's inimitable aesthetic vision, The Art Before the Horse goes on to reveal all of the moving parts-direction, writing, casting, animation, and music-that come together to form this uniquely bleak, emotionally potent, very funny show.
    • £21.59
    • RRP £26.99
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  • The Computer-Animated Film

    Christopher Holliday

    Product Code: BPITU
    Hardback
    Re-frames the computer-animated film as a new genre of contemporary cinemaWidely credited for the revival of feature-length animated filmmaking within contemporary Hollywood, computer-animated films are today produced within a variety of national contexts and traditions. Covering thirty years of computer-animated film history, and analysing over 200 different examples, 'The Computer-Animated Film: Industry, Style and Genre' persuasively argues that this body of work constitutes a unique genre of mainstream cinema. Informed by wider technological discourses and the status of animation as an industrial art form, the book not only theorises computer-animated films through their formal properties, but connects elements of film style to animation practice and the computer-animated film's unique production contexts.Key FeaturesProvides a wide-ranging focus on a multitude of animation studios, companies, facilities, divisions and subsidiaries in Hollywood and beyondSupported throughout by close textual analysis and clearly marked case studiesExpands the critical examination of computer-animated films by combining animation and film theory together with theories of animation practice, industry papers and original studio production memosCase StudiesShark Tale (2004)Hoodwinked! (2006)Flushed Away (2006)Over the Hedge (2006)The Good Dinosaur (2015)Frozen (2013)Zootopia (2016)Ratatouille (2007)Antz (1998)A Bug's Life (1998)Wall-E (2008)Toy Story 3 (2010)Toy Story 2 (1999)Cars (2005) / Cars 2 (2011)Happy Feet (2006)Sausage Party (2016)Monsters, Inc. (2001)Rise of the Guardians (2012)Despicable Me 2 (2013) / Minions (2015)Surf's Up (2007)Bolt (2008)
    • £75.00
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  • Disney Pixar Coco Essential Guide

    DK

    Product Code: BMUAY
    Hardback 7 years +
    Discover everything you need to know about the exciting new Disney Pixar movie, Coco, in DK's Essential Guide.Disney Pixar Coco: The Essential Guide is the perfect partner to Disney's highly anticipated new movie. Disney Pixar's Coco is the celebration of a lifetime, where the discovery of a generations-old mystery leads to a most extraordinary and surprising family reunion. This guide will cover all the memorable characters, plus key locations, themes and iconic moments from the movie in DK's lively and informative non-fiction style. (c) 2017 Disney/Pixar. All rights reserved.
    • £9.99
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  • Isle of Dogs

    Wes Anderson

    Product Code: BMMRU
    Hardback
    Wes Anderson startled audiences with his stop-motion animated film of Roald Dahl's Fantastic Mr Fox.He now displays his unique wit and playful visual sense in an action-filled saga of Samurai dogs.
    • £11.99
    • RRP £14.99
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