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  • See Inside: Inventions

    Alex Frith

    Product Code: ACXPT
    Hardback 7 years +
    This title tells the wonderful, mysterious and often funny stories behind famous inventions. Flaps reveal lovingly detailed artwork to show the hidden workings inside inventions. Carefully researched text explains the differences between discovery, invention and innovation, and how these three aspects unite.
    • £7.99
    • RRP £9.99
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  • 100 Ideas for Primary Teachers: Computing

    Steve Bunce

    Product Code: AQFCR
    Paperback
    Are you looking for exciting ways to get your students interested in computing? Do you need a break down of the basics to get your confidence up before teaching it? Don't worry - help is at hand in this brand new book written by computing whizz Steve Bunce. All areas of the curriculum are introduced, and easy to implement and engaging activities are provided to get you and your students started! Steve covers all the major elements: algorithms, programming, data management, e-safety and more. He answers questions like 'How do computers work?' and introduces ways for you to develop computational thinking and digital literacy in your students. Really accessible 'ways in' which may or may not use a computer make this book something that can be picked up and used in the classroom tomorrow, whatever your level and whatever resources you have to hand. 'Tablet tips' throughout the book provide extra ideas for how to use tablets in the classroom. This book is a must-read for all primary teachers who want to implement a full, engaging computing curriculum in their classroom. Get debugging and coding today!
    • £14.99
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  • The Story of Inventions

    Anna Claybourne

    Product Code: AFPHM
    Paperback 7 years +
    From toilets, bread and blue jeans to aeroplanes, microwaves and computers, this title explains how, when and why the ingenious inventions that surround us were created. The development of one invention is detailed over each double page, revealing the real-life stories behind each creation, as well as how they have been influenced by other discoveries over the ages. Humorous illustrations by Adam Larkum show how the inventions work.
    • £9.89
    • RRP £9.99
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  • Understanding Computer Safety

    Paul Mason

    Product Code: ARIYU
    Hardback 8 years +
    This book looks at the basics of computer safety. It emphasises that once a computer is online, the user is open to dangers of various kinds, so there is a need to keep information private and use secure passwords. It defines digital footprints and online identity, and explains how to tell if a website is safe to visit. It also explains about computer etiquette and cyber bullying. The concepts are illustrated with case studies and examples of searches, and there are do's and don'ts and fact boxes to illustrate the topics covered.
    • £13.89
    • RRP £13.99
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  • Understanding Computer Search and Research

    Paul Mason

    Product Code: ARIYT
    Hardback 8 years +
    This book looks at the basics of computer search and research. It explains the difference between search and research, how to search and how to organise the results of a search to turn them into research. It describes how search engines work, and how to get the best results from your search. There are tips for successful searches including how to spot plagiarism and how to acknowledge sources. Try This features give suggestions for practising search techniques, and there are fact boxes to illustrate the topics covered.
    • £13.89
    • RRP £13.99
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  • Understanding Computer Networks

    Matthew Anniss

    Product Code: ARIYS
    Hardback 8 years +
    describes what networks are and how they work, the different kinds of network, and the difference between the Internet and the World Wide Web. It explains how to contact people online using email and social networks, shows how networks can be used to work with other people online, and touches on creating websites and blogs.
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  • Understanding Programming and Logic

    Matthew Anniss

    Product Code: ARIYR
    Hardback 8 years +
    This book looks at the basics of computer programming. It explains how programming is based on logical reasoning and the answers to simple questions, what can be done with computer programming, and how to use control languages. Simple flow diagrams and examples illustrate the concepts clearly and there are suggestions for creating simple programs. The topics covered are illustrated with do's and don'ts, Did You Know? boxes and current developments in the world of computing.
    • £13.99
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  • The Science of Computers

    Clive Gifford

    Product Code: APYSP
    Paperback
    This title takes an overall look at information technology; exploring how computers operate and the amazing devices that are used in homes, schools and businesses today. Find out how information technology and digital devices have developed from early machines the size of basketball courts, to the tiny silicon chips being produced today. This practical learning guide lays the groundwork for further exploration of computational thinking. 'Stretch Yourself' features give practical activities to help readers explore and test key principles. These 'try at home' examples help reinforce learning and are not linked to specific software or operating systems. 'True Story' features give real-world anecdotes from the world of information technology. 'Computer Hero' features look at the forerunners of digital technology that have paved the way for scientists today. A practical and much-needed resource for the KS1-2 computing curriculum exploring all aspects of computational thinking. The series breaks down this new curriculum subject into four titles covering key topics: computer science, algorithms & coding, applications & programs, and computer networks. Other titles in the series: Awesome Algorithms & Creative Coding, Amazing Applications & Perfect Programs, and Computer Networks.
    • £8.99
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  • How to Code

    Max Wainewright

    Product Code: AOGLJ
    Paperback
    Book 2 builds on basic coding and introduces loops and repetition. Shows how variables are used in programs so that readers can begin to build programs and games. The How to Code series introduces coding through clear and concise information, teamed with simple and practical tasks, from drawing shapes, giving instructions in code, building games and much more! With coding having been recently introduced into the UK curriculum as a result of the 'skills gap' within the industry, there's never been a better time to learn about programming. There are five titles in the How to Code series: Book 1: 978-1-78493-236-7 Book 2: 978-1-78493-237-4 Book 3: 978-1-78493-238-1 Book 4: 978-1-78493-239-8 Parent and Teacher Guide: 978-1-78493-240-4
    • £8.39
    • RRP £8.99
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  • Get Inventing!

    Mary Colson

    Product Code: AMIUJ
    Paperback 7 years +
    "This title teaches readers how to stop dreaming about becoming an inventor--and take steps to make their dreams come true! Helpful tips for finding inspiration, keeping an ideas journal and always thinking about how to improve things will help your reader inventing in no time! An activity at the end of the book encourages readers to invent their own board game and test it out."--
    • £8.89
    • RRP £8.99
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  • 1000 Inventions and Discoveries

    Product Code: AKGTS
    Paperback 7 years +
    Discover three million years of famous inventors and amazing discoveries. 1000 Inventions & Discoveries explores the brilliant ideas and innovations that have shaped our world. Whether you're a budding inventor yourself or love gizmos and gadgets this amazing guide is packed with the inventions and discoveries that changed our lives! Find out who came up with the idea, how they were influenced and key events that formed the backdrop of the discovery. Packed with stunning pictures and features you'll relive the most amazing discoveries ever made. Discover timelines, features, images and archive materials that bring all the inventions and discoveries to life!
    • £11.29
    • RRP £12.99
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