Iain M. Banks Books & Bio. Cheap Books by Iain M. Banks. Book People

Books by Iain M. Banks

  • AAMKT
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    Two and a half millennia ago, the artifact appeared in a remote corner of space, beside a trillion-year-old dying sun from a different universe. It was a perfect black-body sphere, and it did nothing. Then it disappeared. Now it is back. 'Banks is a phenomenon...wildly successful, fearlessly creative' William Gibson 'Thrilling, affecting and comic...probably the finest science fiction he has written to date' New Scientist 'Banks has rewritten the libretto for the whole space-opera genre' The Times
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    The man known as Cheradenine Zakalwe was one of Special Circumstances' foremost agents, changing the destiny of planets to suit the Culture through intrigue, dirty tricks or military action. The woman known as Diziet Sma had plucked him from obscurity and pushed him towards his present eminence, but despite all their dealings she did not know him as well as she thought. The drone known as Skaffen-Amtiskaw knew both of these people. It had once saved the woman's life by massacring her attackers in a particularly bloody manner. It believed the man to be a burnt-out case. But not even its machine intelligence could see the horrors in his past.
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    Since the publication of his first novel in 1984, The Wasp Factory, Iain Banks has gained enormous critical and popular acclaim, so much so that he was named in The Times list of "50 greatest British writers since 1945" in 2008. Writing science fiction under the name Iain M. Banks, The Player of Games tells the story of great game player, Jernau Morat Gurgeh. Bored with his constant success at board, computer and strategy games, Gurgeh travels to the Empire of Azad. While trying to play their complex game where the winner will become emperor, he encounters blackmail and attempted murder. He accepts the game, and with it the challenge of his life - and possibly death.

  • ABPGV
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    It begins in the realm of the Real, where matter still matters. Lededje Y'breq is one of the Intagliated, her marked body bearing witness to a family shame, her life belonging to a man whose lust for power is without limit. Prepared to risk everything for her freedom, her release, when it comes, is at a price, and to put things right she will need the help of the Culture. It begins in the realm of the Real. It begins with a murder. And it will not end until the Culture has gone to war with death itself.
  • AHRHK
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    The Scavenger species are circling. It is, truly, the End Days for the Gzilt civilisation. An ancient people, organised on military principles and yet almost perversely peaceful, the Gzilt helped set up the Culture ten thousand years earlier and were very nearly one of its founding societies, deciding not to join only at the last moment. Now they've made the collective decision to follow the well-trodden path of millions of other civilisations: they are going to Sublime, elevating themselves to a new and almost infinitely more rich and complex existence. Amid preparations though, the Regimental High Command is destroyed. Lieutenant Commander (reserve) Vyr Cossont appears to have been involved, and she is now wanted - dead, not alive. Aided only by an ancient, reconditioned android and a suspicious Culture avatar, Cossont must complete her last mission given to her by the High Command. She must find the oldest person in the Culture, a man over nine thousand years old, who might have some idea what really happened all that time ago. It seems that the final days of the Gzilt civilisation are likely to prove its most perilous.
  • AAMKI
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    The first ever collection of Iain Banks's short fiction, this volume includes the acclaimed novella, The State of the Art. This is a striking addition to the growing body of Culture lore, and adds definition and scale to the previous works by using the Earth of 1977 as contrast. The other stories in the collection range from science fiction to horror, dark-coated fantasy to morality tale. All bear the indefinable stamp of Iain Banks's staggering talent.
  • AAKIQ
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    It was one of the less glorious incidents of a long-ago war. It led to the destruction of two suns and the billions of lives they supported. Now, eight hundred years later, the light from the first of those ancient mistakes has reached the Culture Orbital, Masaq'. The light from the second may not. 'Confirms Banks as the standard by which the rest of SF is judged' GUARDIAN 'In terms of sheer storytelling prowess and verve, Look to Windward is a work of genius' SFX 'A great book' NEW SCIENTIST
  • AAKJO
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    In a world renowned within a galaxy full of wonders, a crime within a war. For one man it means a desperate flight, and a search for the one - maybe two - people who could clear his name. For his brother it means a life lived under constant threat of treachery and murder. And for their sister, it means returning to a place she'd thought abandoned forever. Only the sister is not what she once was; Djan Seriy Anaplian has become an agent of the Culture's Special Circumstances section, charged with high-level interference in civilisations throughout the greater galaxy. Concealing her new identity - and her particular set of abilities - might be a dangerous strategy. In the world to which Anaplian returns, nothing is quite as it seems; and determining the appropriate level of interference in someone else's war is never a simple matter.
  • ALLTX
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    IIn the winter palace, the King's new physician has more enemies than she at first realises. But then she also has more remedies to hand than those who wish her ill can know about. In another palace across the mountains, in the service of the regicidal Protector General, the chief bodyguard, too, has his enemies. But his enemies strike more swiftly, and his means of combating them are more traditional. Spiralling round a central core of secrecy, deceit, love and betrayal, INVERSIONS is a spectacular work of science fiction, brilliantly told and wildly imaginative, from an author who has set genre fiction alight.
  • AAMKN
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    The war raged across the galaxy. Billions had died, billions more were doomed. Moons, planets, the very stars themselves, faced destruction, cold-blooded, brutal, and worse, random. The Idirans fought for their Faith; the Culture for its moral right to exist. Principles were at stake. There could be no surrender. Within the cosmic conflict, an individual crusade. Deep within a fabled labyrinth on a barren world, a Planet of the Dead proscribed to mortals, lay a fugitive Mind. Both the Culture and the Idirans sought it. It was the fate of Horza, the Changer, and his motley crew of unpredictable mercenaries, human and machine, actually to find it, and with it their own destruction. Consider Phlebas - a space opera of stunning power and awesome imagination.
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    It is 4034 AD. Humanity has made it to the stars. Fassin Taak, a Slow Seer at the Court of the Nasqueron Dwellers, will be fortunate if he makes it to the end of the year. The Nasqueron Dwellers inhabit a gas giant on the outskirts of the galaxy, in a system awaiting its wormhole connection to the rest of civilisation. In the meantime, they are dismissed as decadents living in a state of highly developed barbarism, hoarding data without order, hunting their own young and fighting pointless formal wars. Seconded to a military-religious order he's barely heard of - part of the baroque hierarchy of the Mercatoria, the latest galactic hegemony - Fassin Taak has to travel again amongst the Dwellers. He is in search of a secret hidden for half a billion years. But with each day that passes a war draws closer - a war that threatens to overwhelm everything and everyone he's ever known. As complex, turbulent, flamboyant and spectacular as the gas giant on which it is set, the new science fiction novel from Iain M. Banks is space opera on a truly epic scale.
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    Sharrow was once the leader of a personality-attuned combat team in one of the sporadic little commercial wars in the civilisation based around the planet Golter. Now she is hunted by the Huhsz, a religious cult which believes that she is the last obstacle before the faith's apotheosis, and her only hope of escape is to find the last of the apocalyptically powerful Lazy Guns before the Huhsz find her. Her journey through the exotic Golterian system is a destructive and savage odyssey into her past, and that of her family and of the system itself.
  • ALLUH
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    Count Sessine is about to die for the very last time ...Chief Scientist Gadfium is about to receive the mysterious message she has been waiting for from the Plain of Sliding Stones ...And Bascule the Teller, in search of an ant, is about to enter the chaos of the crypt ...And everything is about to change ...For this is the time of the encroachment and, although the dimming sun still shines on the vast, towering walls of Serehfa Fastness, the end is close at hand. The King knows it, his closest advisers know it, yet sill they prosecute the war against the clan Engineers with increasing savagery. The crypt knows it too; so an emissary has been sent, an emissary who holds the key to all their futures.
  • BWOVY
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    CONSIDER PHLEBAS The war raged across the galaxy. Billions had died, billions more were doomed. Moons, planets, the very stars themselves, faced destruction, cold-blooded, brutal, and worse, random. The Idirans fought for their Faith; the Culture for its moral right to exist. Principles were at stake. There could be no surrender. Within the cosmic conflict, an individual crusade. Deep within a fabled labyrinth on a barren world, a Planet of the Dead proscribed to mortals, lay a fugitive Mind. Both the Culture and the Idirans sought it. It was the fate of Horza, the Changer, and his motley crew of unpredictable mercenaries, human and machine, actually to find it, and with it their own destruction. USE OF WEAPONS The man known as Cheradenine Zakalwe was one of Special Circumstances' foremost agents, changing the destiny of planets to suit the Culture through intrigue, dirty tricks or military action. The woman known as Diziet Sma had plucked him from obscurity and pushed him towards his present eminence, but despite all their dealings she did not know him as well as she thought. The drone known as Skaffen-Amtiskaw knew both of these people. It had once saved the woman's life by massacring her attackers in a particularly bloody manner. It believed the man to be a burnt-out case. But not even its machine intelligence could see the horrors in his past. THE PLAYER OF GAMES The Culture - a human/machine symbiotic society - has thrown up many great Game Players, and one of the greatest is Gurgeh. Jernau Morat Gurgeh. The Player of Games. Master of every board, computer and strategy. Bored with success, Gurgeh travels to the Empire of Azad, cruel and incredibly wealthy, to try their fabulous game ... a game so complex, so like life itself, that the winner becomes emperor. Mocked, blackmailed, almost murdered, Gurgeh accepts the game, and with it the challenge of his life - and very possibly his death.