Theory of Fun for Game Design (Paperback)

Raph Koster


Now in full color, the 10th anniversary edition of this classic book packs more insight into what it means to design games for fun. Theory of Fun for Game Design challenges and inspires game designers as well as game enthusiasts looking for products and experiences that are truly fun and entertaining. The book discusses the impact of designing in a multidimensional landscape, where computer science, environmental design, and storytelling all play a role in creating an interactive game design. For the professional game developer to the interested young gamer, this updated edition takes you on an illustrated ride in fun and games. Learn why some games are fun and others are boring Discover how playing a game and learning are connected Understand why making a game too hard--or too easy--is a mistake Find out why games have to balance deprivation and overload, order and chaos, silence and noise Explore why you need to balance challenges of task mastery, pattern recognition, discovery, and time attacks

Product Details

  • Product code: AIKJF
  • ISBN: 9781449363215
  • Publisher: O'Reilly Media, Inc, USA
  • Format: Paperback
  • Dimensions: 23.4cm x 19.0cm
  • Pages: 304
  • Publish date: Sat Nov 30 00:00:00 GMT 2013
  • Book points: 22


Help our customers make the best choices by telling everyone what you think about this product.

There are currently no customer reviews for this product. Why not be the first?